Vertexing hands?

Started by SuperBarrio, September 03, 2011, 11:12:07 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

September 03, 2011, 11:12:07 AM Last Edit: September 03, 2011, 03:02:57 PM by SuperBarrio
I've been vertexing Squirtle, and found that exporting the hands resulted in them becoming quite mangled.

Now, I know arms and legs can become a bit distorted, and the solution is to simply double patch them (or more)

However, this seemed to only make it worse.

So I ask you guys – Are the verts following the shape of the bones – and therefore probably can not be reshaped into something more singular, or is it a case of getting worse before it gets better?

If it helps – I am turning the middle finger and outside finger into a paw shape, so the hand resembles a sort of mitten.

Thanks in advanced.


Edit: I am facing similiar problems with the feet . Anyone want to volenteer to just take the 3DSMax scene and just patch the MDL0 for me? :P
Vertexing my way throguh Nintendo's B list - One failure at a time.