Brawlbox Keyframe glitch?

Started by RED NiNjA, January 26, 2012, 01:14:47 AM

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Hey, I've had this happen several times while editing, and I can't seem to find any info about it...
Anyways, it seems that every time I have one keyframe exactly the same as another a few frames later, it interpolates the values wrong...
For example;
Keyframe 1
(rotation) xy&z = 0

Keyframe 10
(rotation) xy&z = 0 also, however in between those two, the values will rise then fall again back to 0.

Anyone else have this happen? Or know how to prevent this?

It happens to me a lot, and I cannot understand why. I fix it by adding the same keyframe (rotation 0 for example) after the first one I want to remain still and before the last one.
Something like:
Keyframe 1
(rotation) xy&z = 0
Keyframe 2
(rotation) xy&z = 0
Keyframe 9
(rotation) xy&z = 0
Keyframe 10
(rotation) xy&z = 0

Sometimes It works adding just one of those keyframes, sometimes adding both, sometimes it just screws up :P

Okay  ;D Thanks!
It's something at least  :P

Glad it helped. Maybe it will fixed in the next brawlbox.