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Author Topic: Making falco´s Blaster003 texture fully visible  (Read 2803 times)
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Dot
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    « on: October 01, 2011, 01:08:23 PM »


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    we need help making the texture show fully visible, we tried everything even material editing (in an innapropiate way) and we still dont get it to work

    PLEASE HELP!!!!!
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    « Reply #1 on: October 01, 2011, 01:45:42 PM »


    yes as dot said we need help on megamans blasters texture showing up as a solid and if you dont understand what we meant by not showing up heres a pic

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    « Reply #2 on: October 01, 2011, 02:09:38 PM »


    Polygons 3 and 0 have blend enabled, which allows transparency. If you were to disable blend, the materials would have to be rebuilt into DrawOpa instead of DrawXlu. You'll have to wait for the model rebuilder to work. :/
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    « Reply #3 on: October 01, 2011, 02:11:13 PM »


    Polygons 3 and 0 have blend enabled, which allows transparency. If you were to disable blend, the materials would have to be rebuilt into DrawOpa instead of DrawXlu. You'll have to wait for the model rebuilder to work. :/

    ....well i guess megaman x wont be getting a v2 in awile :/
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    « Reply #4 on: October 01, 2011, 02:15:16 PM »


    or we could give him a v1.5
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    « Reply #5 on: October 01, 2011, 02:17:47 PM »


    or we could give him a v1.5
    yea but i really dont wanna do like 3 versions of each char anymore because it depreciates the value of a hack so well just wait...at least we got everything done so when it comes out we can fix it it in like 2 secs
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    « Reply #6 on: October 01, 2011, 02:18:35 PM »


    yeah


    thanks for the help blackjax
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    « Reply #7 on: October 01, 2011, 02:21:10 PM »


    yeah


    thanks for the help blackjax

    I pm'd you "Wherever Vyse goes, cool follows."
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    « Reply #8 on: October 01, 2011, 02:22:45 PM »


    i got pm´d  "Wherever Vyse goes, cool follows."
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    « Reply #9 on: October 01, 2011, 06:40:39 PM »


    i guess this gets locked now
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