Why the hell are you guys still arguing about this?
Not all imports are good or done properly, unlike vertexes, which actually take WORK to do. Yeah, models take effort, but compared to vertexes? It's the same as BRSTMs -- it takes some labour, but it's nothing that can leave your jaw hanging.
^
Says the guy who made one quick and easy low poly import without any extra stuff like expressions. You cant say that, you have never made a vertex and you have only made one import.
I have a lot of experience in both departments, a quality import takes just as long as a quality vertex like Nanobuds said.
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Why hasn't this been moved to the request boards yet? >_>
this. just delete this [censored]ing thread before this gets out of hand.
Those can be argued.
It completely depends on the importer its self. Yes, rigging is easy and hardly takes skill. Yet, it takes a lot of skill and patience to get a rig to be good quality. A lot of people can live with an easy, 15 minute rig as well as they can enjoy a 15 minute vertex. But in this instance, Aafyre's vertex probably took a few hours to make. Perfect rigs can take hours to make. On top of that, us importers with quality imports take time to edit and improve the original model. We vertex edit it, add onto the model, and edit the textures.
Anyone can make a half-assed import. Anyone can make a half-assed vertex. But both regions of modding have their quality. Vertex editing is limited due to having to work with an original model and only an original model. If someone takes the time and effort to work with those limitations, it can turn out to be a quality mod.
Importing is the same way. I can probably rig at least 5 imports in 2 hours. Yet, to make a quality import, I spend just as much time editing the model and textures just as one would with a vertex. Importing, if done with quality, can fix texture, rig, and normal issues. On top of that, you need to edit the shaders and materials, make facial expressions, and add extras so it fits in well with the game.
With that said, in my opinion:
Imports=Quality
Vertexes/Textures=Quality
Yes, most people think imports are easier because there are only about 10 good model importers. Most model importers half-ass the import and dont add any extra stuff like shine textures or expressions, and the rigs are blocky with stray verts and bad bone proportions.
There are bad vertexes and bad model imports
there are good vertexes and good model imports both take the same amount of time imo.
just my 2 cents.
Someone should delete this [censored]ing thread before this gets out of hand.