Applying physics to polygons

Started by Scootaloo, November 26, 2009, 09:43:36 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

When I was animating Ike I found that his cape and bandana are affected by Brawls Physics and r not animated at all. When he rises his feet r affected as well. Could we apply physics to certain polygons when we make new models or even apply them to existing models?
Sorry but you are not allowed to view spoiler contents.


I DO NOT take requests, I make what I want to make

I don't see why not would just have to find the right coding or trigger

nice now I just have to find that code lol
Sorry but you are not allowed to view spoiler contents.


I DO NOT take requests, I make what I want to make