Removing the names in Tournament mode?

Started by Sanada, May 09, 2012, 04:51:46 PM

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Is there a way to remove the names in Tournament mode,
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Like how it is possible in the CSS, how would I be able to accomplish this? Any help I appreciate it thanks!

Take a look at the files in \Menu\Tournament. Actually, iirc they're not there...

If they're not there, then they're common to some of the other CSS files and replacing them there will do the trick. So check out the following:

\Info\Info_en.brres
\Info2\Info_Corps_en.pac (?) - I have no idea what mode this is
\Info2\Info_en.pac
\Menu\Common\CharaFaceTex.brres
\Menu\Sc_selcharacter_en.pac - MiscData[70]
\System\Common5_en.pac - MiscData[70]

I don't know which they are, but afaik those are the places where MenSelchrChrFace.000 and MenSelchrChrNmS.000 show up.

May 09, 2012, 08:28:58 PM #2 Last Edit: May 09, 2012, 10:10:11 PM by Raphael
Nothing in \Menu\Tournament seems to be it. Sc_selcharacter_en.pac and Common5_en.pac are not it becuase I've have those removed but it still shows in Tournament mode. CharaFaceTex.brres changed the faces, so it must be the others from Info or Info2 I haven't looked at yet. Thanks.

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Nope, not in any of the info.pacs ether...gotta be somthing else but what and where?

Erm... Well, first I need to see if I actually have those replaced. If I do, then I can take another look through my files and try to find them.

I really hate hunting down specific instances of highly repetitive files like this...

Ah, I think I found it, in TourRule, the first modeldata, it's a model MenTrnFace0000_TopN.
After changing the name bone scaled to 0, it still did not go away...unless File Patch Code does not load this file from SD card, I'll try again tomorrow by injecting it with Wiiscrubber. I'll report my results until then.
If anyone else gotten this to work, please let me know. Thanks!

May 11, 2012, 02:27:56 AM #5 Last Edit: May 11, 2012, 02:31:17 AM by SomeKindOfMetroid
Another one of those stealthy models, huh? Why not replace it with static?

EDIT: On second thought, I guess what you did is a pretty surefire way of hiding a model? I don't know so much about it. Unless you figure out by then, tomorrow (or sometime) I'll do what you did, with Riivolution, and see if they're gone.

Yea, usually you scale the model's animation for it not to appear, but nope, seems like what I did - did not work. So it's back to the drawing board...what to do now...eh.