Question about a model import into 3DS Max.

Started by Snivy, July 01, 2012, 06:47:36 PM

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July 01, 2012, 06:47:36 PM Last Edit: July 01, 2012, 06:59:31 PM by Snivy
Hi, when I reimport something into 3DS Max, it give me this:

"The following parent and/or ancestor node(s) is/are not part of the BindPose definition.
-RootNode
-YRotN
-XRotN
-TransN"

It also give me this:

"The following Link node(s) is/are not part of the BindPose definition.
-WaistN
-BustN
-LShoulderN
-RArmJ
-LArmJ
-HipN
-HeadN
-RSideN
-LSideN
-RHairN
-LHairN
-L2ndNb
-L2ndNa
-L4thNa
-L4thNb
-LHandN
-L1stNa
-L1stNb
-L3rdNa
-L3rdNb
-RHandN
-RThumbNa
-RThumbNb
-LThumbNa
-LThumbNb
-R2ndNa
-R2ndNb
-R4thNa
-R4thNb
-R1stNa
-R1stNb
-R3rdNa
-R3rdNb
-LFootJ
-LToeN
-LKneeJ
-RKneeJ
-RFootJ
-RToeN
-RShoulderJ
-LSSabN
-NeckN
-RShoulderN
-RLegJ
-LLegJ
-RSSabN
-LShoulderJ
-HatAN
-HatBN
-HatCN
-HatDN"

Along with this:

"The following parent and/or ancestor node of the Link(s) is/are not part of the BindPose definition.
-HipN
-YRotN
-XRotN
-TransN
-TopN
-RShoulderJ
-RShoulderN
-LShoulderJ
-NeckN
-L2ndNa
-LHandN
-LKneeJ
-LLegJ
-RLegJ
-BustN
-WaistN
-LShoulderN"

And the usual Skin modifiers import  error.

It also gives me a couple errors on export, basically saying that the Skin modifiers don't work...
Just one question...
WHAT AM I DOING WRONG? :notimp:

Edit: One more thing, the model does this:

And when imported into BrawlBox?
My 3DS Friend code : 3411-0459-5550
PM me your FC as well, K?
In my Friend Safari:
Sorry but you are not allowed to view spoiler contents.

My Blog: (http://snivymodding.blogspot.com/)
Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

Before you import the .dae click Reset. (Big 3ds Max Button>Reset)
That should work, if not, check your import settings and try again. :srs:
EDIT: Also everything that's single-binded will need to be rigged again to the SAME bone it was single-binded to.

burning questions? contact me at bjelkiers.tumblr.com

Quote from: ExorcistRain on July 01, 2012, 08:16:32 PM
Before you import the .dae click Reset. (Big 3ds Max Button>Reset)
That should work, if not, check your import settings and try again. :srs:
EDIT: Also everything that's single-binded will need to be rigged again to the SAME bone it was single-binded to.
Ok, thank you.
My 3DS Friend code : 3411-0459-5550
PM me your FC as well, K?
In my Friend Safari:
Sorry but you are not allowed to view spoiler contents.

My Blog: (http://snivymodding.blogspot.com/)
Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE