File Patch Code v3.5.3

Started by Usery, July 12, 2012, 01:29:37 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

It would change both folders at the same time... To be honest, I've no idea how I could make some button combinations to cycle thru the texture and music folder... It's a little bit complicated.

Quote from: Deathwolf on July 15, 2012, 12:08:49 AM
It would change both folders at the same time...
elaborate please?
so whatever texture files u have used up in the first folder will go to whatever spots u dont have in the second folder taken?

Would just this part of the code work with the NTSC File Patch Code?


285BB686 0000YYYY # Button combination
045A7B14 502F7066
CC000000 00000000
045A7B14 XX2F7066 # Second Folder name
E0000000 80008000
285BB686 0000YYYY # Button combination
045A7C14 502F7066
CC000000 00000000
045A7C14 XX2F7066 # Second Folder name
E0000000 80008000

Quote from: ToadKart on July 17, 2012, 08:06:34 PM
Would just this part of the code work with the NTSC File Patch Code?


285BB686 0000YYYY # Button combination
045A7B14 502F7066
CC000000 00000000
045A7B14 XX2F7066 # Second Folder name
E0000000 80008000
285BB686 0000YYYY # Button combination
045A7C14 502F7066
CC000000 00000000
045A7C14 XX2F7066 # Second Folder name
E0000000 80008000

Oh please try it...

I would but I'm confused as to what to put in for the YYYY values.

You can use this on to the gct with Riivolution Ocarina code support to have .rel characters and still have way of SFX.

Huh? That didn't make too much sense to me. Did you test this on an NTSC Wii and it worked?

@toadkart

does this make any sense to u? i cant try it since i dont have a gamecube controller atm...




I tried the code earlier but it didn't seem to do anything. It didn't show the folder name like in the picture in the first post. At least it didn't freeze though.

I'll give it another try with those controller values you posted mr.mugenwii later since I did do that part wrong when I first tried the code, but I'm guessing the code will need to be ported over to NTSC to work. This looks like a great alternative to the alternate stage loader code since it's much simpler, so hopefully it will be ported.