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Super Smash Bros. Brawl Hacking
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Squid's Textures (Edgeworth + Old Stage- 12/31)
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Topic: Squid's Textures (Edgeworth + Old Stage- 12/31) (Read 11822 times)
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ItalianStallion
Weapon X
Overlord Kitten
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Might controls everything
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Re: Squid's Textures (New Playable SSE Stage! - 11/11)
«
Reply #15 on:
November 11, 2009, 03:14:46 PM »
i just hate how only Online Waiting Room, Temple, and FD are the only stages that can be replaced when theres soooo many other not wanetd stages
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-=STRAFE
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hello im here
Re: Squid's Textures (New Playable SSE Stage! - 11/11)
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Reply #16 on:
November 11, 2009, 08:03:36 PM »
i really like wood zone
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shadowsquid86
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Re: Squid's Textures (The REAL Biker Wario! - 11/13)
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Reply #17 on:
November 13, 2009, 06:32:11 PM »
Wario Time!
The quality of jacket took a dive when inserted into BrawlBox, I may try to fix it some day. I included the original file to prove that it originally looked good.
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shadowsquid86
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Re: Squid's Textures (A few bonuses- 11/15)
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Reply #18 on:
November 15, 2009, 07:02:49 PM »
Updated once more.
I added a few bonuses in the bonus section, and updated the Sunset Halbred downloads. The SSE replacement has a version for the Online Training room and the Temple. There is also one that uses the actual halbred stage, no SSE replacing involved.
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shadowsquid86
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Re: Squid's Textures (Edgeworth + Old Stage- 12/31)
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Reply #19 on:
December 31, 2009, 01:25:49 PM »
Big bump. 0_0
Today's update is objectionable...
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Hakumen
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Re: Squid's Textures (Edgeworth + Old Stage- 12/31)
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Reply #20 on:
December 31, 2009, 01:47:56 PM »
Thanks for those pics, I can now add it to the OP of the Pre-Hexed .PAC files.
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(8:15:26 PM)
Vyse:
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Vyse:
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Vyse:
Two of them.
Marth
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Re: Squid's Textures (Edgeworth + Old Stage- 12/31)
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Reply #21 on:
December 31, 2009, 02:08:45 PM »
Amazing texture! Exspeacially the pokemon caught my eye
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extreme.brawl
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Re: Squid's Textures (Edgeworth + Old Stage- 12/31)
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Reply #22 on:
December 31, 2009, 02:41:58 PM »
Hahaha. The headless Horseman rulez.
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shadowsquid86
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Re: Squid's Textures (Edgeworth + Old Stage- 12/31)
«
Reply #23 on:
January 01, 2010, 10:03:42 AM »
That reminds me, I wanted to do an Ike version with model removel.
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