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« on: April 09, 2013, 02:05:20 PM » |
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i got a zero model for link, and in the motionetc file the arrow is replaced by the zero buster, i tried this and it works and the zero buster shows up and shoots a ray gun's laser instead of showing the bow and arrow. Now i'm doing my own zero psa, and i replaced the arrow with wolf's laser, it worked (the laser looks backwards so i have to turn it 180 degrees but i don't know how to do that yet), so then i took the zero buster model from the motionetc.pac file and replaced it over the bow in the one i'm doing, but now the game freezes, and i don't know why In project smash attacks i use generate article to make the buster and laser appear. In the original zero psa they didn't use generate article and still the buster shows up over zero's arm
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"When the moon is full and the trees are bare- Walk through the Cemetery if you dare. Where skeletons rot and corpses fester- Locate to the tomb with the skull of a Jester. Feed him the token all shiny and new- It is then that CarnEvil will return for YOU!"
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« Reply #1 on: April 09, 2013, 02:31:03 PM » |
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I'm guessing you didn't call for the right article value in the psa, that made it freeze. I don't see the need for a psa when all you did was swap a model. Run the game with only the edited FitLinkMotionEtc.pac or just with out the edited FitLink.pac. If it works just remove any changes to the FitLink.pac that calls the article.
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Click Sig For My Tutorial Thread  I'm Just You're Friendly Forum Pseudo Narcissist This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.
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« Reply #2 on: April 09, 2013, 02:58:43 PM » |
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it freezes when i try it without the fitlink.pac, i thought it might be filesize but mine is smaller and still freezes
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"When the moon is full and the trees are bare- Walk through the Cemetery if you dare. Where skeletons rot and corpses fester- Locate to the tomb with the skull of a Jester. Feed him the token all shiny and new- It is then that CarnEvil will return for YOU!"
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« Reply #3 on: April 09, 2013, 03:54:46 PM » |
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So it must be the MotionEtc.pac, or are there more files. *Face Palm* I forgot to ask when it freezes, that can be important.
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Click Sig For My Tutorial Thread  I'm Just You're Friendly Forum Pseudo Narcissist This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.
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« Reply #4 on: April 09, 2013, 04:13:41 PM » |
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i only have fitlink00.pac, fitlink.pac and motionetc.pac. It freezes the moment i press b, only if i call the zero buster
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"When the moon is full and the trees are bare- Walk through the Cemetery if you dare. Where skeletons rot and corpses fester- Locate to the tomb with the skull of a Jester. Feed him the token all shiny and new- It is then that CarnEvil will return for YOU!"
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« Reply #5 on: April 09, 2013, 08:52:54 PM » |
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Then it's your MotionEtc.pac. Make sure none if the model names got changed and the order of the articles are correct. Sometimes everything is correct and it won't save right. I made a cool stage once and got it to play in game, made one edit and it froze. Undid it and it still froze, so it got saved wrong I guess.
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Click Sig For My Tutorial Thread  I'm Just You're Friendly Forum Pseudo Narcissist This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.
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« Reply #6 on: April 12, 2013, 01:51:16 PM » |
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i couldn't make it work, i decided to make an animation in which zero's hand disappears so it almost looks like his zero buster. now the only problem is the laser he shoots is always facing backwards, i've tried rotating it with brawl box but it didn't work. Then i tried samus' laser instead, but that one just shows up as a long line of blue stuff, so i went back to wolf's laser.
How can i modify an article's size, rotation and position?
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"When the moon is full and the trees are bare- Walk through the Cemetery if you dare. Where skeletons rot and corpses fester- Locate to the tomb with the skull of a Jester. Feed him the token all shiny and new- It is then that CarnEvil will return for YOU!"
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« Reply #7 on: April 15, 2013, 02:13:14 PM » |
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In psa there is a command that deals with articles (can't remember it) within that command there's value data for space values (size, rotation, etc).
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Click Sig For My Tutorial Thread  I'm Just You're Friendly Forum Pseudo Narcissist This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.
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« Reply #8 on: April 15, 2013, 02:30:55 PM » |
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haven't found that command you mention yet, but i found two commands: article event and model event, and they have the option of model/article id, and an animation id, so i could just change the article in the animation but i don't know the id of the animation
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"When the moon is full and the trees are bare- Walk through the Cemetery if you dare. Where skeletons rot and corpses fester- Locate to the tomb with the skull of a Jester. Feed him the token all shiny and new- It is then that CarnEvil will return for YOU!"
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