editing UVs

Started by Sir Kirby the 4th, June 02, 2013, 01:02:30 AM

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so, i'm trying to make a vertex mod, its mostly done, but there is 1 thing. unwanted shadows:

as you can see, the shadows behind the breasts are still visible when they are shrunk. yes, i've edited the texture, but i need to remove those shadows and i was told that UV editing is the way to do it.
the the question is... how?

the only way i know how to is import into 3ds max, click the chest, on teh right go to new or what ever liek if you were rigging in skin but pick unwrap uv then on the right shou be edit then edit on the top pick the texture and then move the dots arounds. you ahve to re-rig the model after though
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You don't have to re-rig it after, just drag the Unwrap UVW modifier underneath the skin modifier and it'll keep the rig.

Quote from: AdfroMan on June 02, 2013, 01:24:20 AM
You don't have to re-rig it after, just drag the Unwrap UVW modifier underneath the skin modifier and it'll keep the rig.
i wish I knew that earlier...
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June 02, 2013, 06:38:26 AM #4 Last Edit: June 02, 2013, 06:05:13 PM by Optimuskirby
thanks for the help. but is it normal for the eyes not to open, or any unwanted models for that animation to still be visible? also, she has no eyes. :| those are some big problems. am i doing something wrong?
this it what it looks like:

as you can tell, she is missing some textures, including the metal


Quote from: Optimuskirby on June 02, 2013, 06:38:26 AM
thanks for the help. but is it normal for the eyes not to open, or any unwanted models for that animation to still be visible? also, she has no eyes. :| those are some big problems. am i doing something wrong?
this it what it looks like:

as you can tell, she is missing some textures, including the metal

It might be a stupid question since I'm a newb and all), but maybe it's the visibility bones. Zero Suit Samus has a different model for her hurt face.


well, i just got brawlbox 68c, and well, everything is perfectly fine! everything is there!