Link's Hat + Vertex Editing

Started by LookItsLink, March 02, 2010, 05:48:45 PM

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Alright, I want to vertex-edit Link's hat, but when I try to import it into 3ds max it tells me "Improper file format." Yes, I am using the DDV.3ds file from DasDonkey box and yes I exported the right vertex set from BrawlBox. So is there any way around this? or is Link's hat just not editable yet?

March 02, 2010, 06:41:25 PM #1 Last Edit: March 03, 2010, 04:04:01 PM by Pik
it's one of those exceptions.
Do it the manly way, with Hexing.

http://www.smashboards.com/showthread.php?t=259597
There's the guide.
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Ugh I was hoping it didn't have to come to this. I'll try though, thanks.

Link's hat is in pieces when I import it to 3ds max/anim8or, but I figure that wasn't unusual considering his other vertex sets are everywhere too, but after following the steps and editing it, I go to test it in BrawlBox and I get this:

Im, working, on a fix for that, I hope, to this error will be fixed on the new ver.

Simply deleting the vertex points wont work they have to be edited unless you know how to link to points together. I learned from trying to change falcos headshape
Current Projects.
The 'Neos' were scrapped (not that anyone cared)
-Taekwondo TLink 33%( I need help getting the original bones to stay without adding awkward mid frames, also adding hitboxes,and most likely in the end a texture which i could most likely do if i had a sleevelss TLink