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Link's Hat + Vertex Editing
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Topic: Link's Hat + Vertex Editing (Read 2370 times)
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LookItsLink
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Link's Hat + Vertex Editing
«
on:
March 02, 2010, 10:48:45 AM »
Alright, I want to vertex-edit Link's hat, but when I try to import it into 3ds max it tells me "Improper file format." Yes, I am using the DDV.3ds file from DasDonkey box and yes I exported the right vertex set from BrawlBox. So is there any way around this? or is Link's hat just not editable yet?
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Pik
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Re: Link's Hat + Vertex Editing
«
Reply #1 on:
March 02, 2010, 11:41:25 AM »
it's one of those exceptions.
Do it the manly way, with Hexing.
http://www.smashboards.com/showthread.php?t=259597
There's the guide.
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Last Edit: March 03, 2010, 09:04:01 AM by Pik
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LookItsLink
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Re: Link's Hat + Vertex Editing
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Reply #2 on:
March 02, 2010, 12:07:32 PM »
Ugh I was hoping it didn't have to come to this. I'll try though, thanks.
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LookItsLink
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Re: Link's Hat + Vertex Editing
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Reply #3 on:
March 02, 2010, 05:26:51 PM »
Link's hat is in pieces when I import it to 3ds max/anim8or, but I figure that wasn't unusual considering his other vertex sets are everywhere too, but after following the steps and editing it, I go to test it in BrawlBox and I get this:
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Akari_Un
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DasDonkey Team
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Re: Link's Hat + Vertex Editing
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Reply #4 on:
March 22, 2010, 12:47:06 PM »
Im, working, on a fix for that, I hope, to this error will be fixed on the new ver.
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M4G4
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Re: Link's Hat + Vertex Editing
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Reply #5 on:
March 22, 2010, 06:12:08 PM »
Simply deleting the vertex points wont work they have to be edited unless you know how to link to points together. I learned from trying to change falcos headshape
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