End Result Screen Froze

Started by Wiisam, October 10, 2013, 03:36:20 AM

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Seriously, I am quite irritated that The end result froze  whenever we press the A, A, A to get into the character menu screen.

This happens sometimes and it needs to be addressed with this issues.

I use a Riivolution with Orcania to launch the hacks. 

Here are the list of codes I use to hook up the games.

Sorry but you are not allowed to view spoiler contents.

October 10, 2013, 05:47:56 AM #1 Last Edit: October 10, 2013, 05:58:12 AM by Aura Sphere
I heard pressing AAA to get to the character select screen can cause issues. Anyway, my game would randomly freeze when going to the character select screen too. I think it was the CSS codes. Try these CSS codes. They do not freeze on me (might be the same as yours, but it's worth a shot).

Sorry but you are not allowed to view spoiler contents.


Are you using the Mewtwo over Wario hack? I have a better alternative to that, if you are. Download this module for Wario.

http://www.mediafire.com/download/x01m22ez2hlasi5/ft_wario.rel

You can now perfectly use this superior Mewtwo hack on Wario. Just rename them to Wario's files:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30414

And what's more? Thanks to that module, you don't need any codes for Wario other than him having no crawl. The other codes, like Entry, Result, soundbank, and IC-Constant, are all done for you in the module. Cutting down the amount of codes you use helps prevent freezing.

I'm only assuming you're using Mewtwo on Wario because I used the same codes too.

Post Merge: October 10, 2013, 05:58:12 AM

Also, I'm assuming you have Naruto over Game & Watch. I can only guess because I use it too and I have an Ike module on Game & Watch (considering you also have Sasuke there, I can only deduce it's Naruto). At any rate, you seem to have Ike on Game & Watch. Use this module as well:

http://www.mediafire.com/?30q8ik3uch9fjza

With this, you need NO codes for Game & Watch. No sound codes or anything.

And you have Ike over Pikmin too? What a coincidence, so do I! A Dante moveset. Anyway, here's Olimar's module. Again, no codes are needed with this module.

http://www.mediafire.com/?3i6yjy8uxb89987

All these modules are perfect port modules thanks to Phantom Wings. This should help things.
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Quote from: Aura Sphere on October 10, 2013, 05:47:56 AM
I heard pressing AAA to get to the character select screen can cause issues. Anyway, my game would randomly freeze when going to the character select screen too. I think it was the CSS codes. Try these CSS codes. They do not freeze on me (might be the same as yours, but it's worth a shot).

Sorry but you are not allowed to view spoiler contents.


Are you using the Mewtwo over Wario hack? I have a better alternative to that, if you are. Download this module for Wario.

http://www.mediafire.com/download/x01m22ez2hlasi5/ft_wario.rel

You can now perfectly use this superior Mewtwo hack on Wario. Just rename them to Wario's files:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30414

And what's more? Thanks to that module, you don't need any codes for Wario other than him having no crawl. The other codes, like Entry, Result, soundbank, and IC-Constant, are all done for you in the module. Cutting down the amount of codes you use helps prevent freezing.

I'm only assuming you're using Mewtwo on Wario because I used the same codes too.

Post Merge: October 10, 2013, 05:58:12 AM

Also, I'm assuming you have Naruto over Game & Watch. I can only guess because I use it too and I have an Ike module on Game & Watch (considering you also have Sasuke there, I can only deduce it's Naruto). At any rate, you seem to have Ike on Game & Watch. Use this module as well:

http://www.mediafire.com/?30q8ik3uch9fjza

With this, you need NO codes for Game & Watch. No sound codes or anything.

And you have Ike over Pikmin too? What a coincidence, so do I! A Dante moveset. Anyway, here's Olimar's module. Again, no codes are needed with this module.

http://www.mediafire.com/?3i6yjy8uxb89987

All these modules are perfect port modules thanks to Phantom Wings. This should help things.

OMG, I never thought I'll able to recieve so much useful information  in like a couple hours even though I usually wait like in 2 or days or more  to wait but I always ended up no good response.

Thanks alot!!! You've helped me with so much I can't help but truly  appreciate it.  Everything probably works out now, plus with extra characters ( Alloy) on the CSS which I tend to struggle for a while I never thought I'm able to reach this far.

As you mention Naruto is over Game Watch, Sasuke over Meta Knight and Mewtwo over Wario.

However, I still have a problem with Mewtwo. It froze after I select the stage on the SSS ( Stage Selection Screen) .

I rename to FitWario.Pac on my pf/fighter/wario folder and I replaced Wario.rel on my modul folder, and I honestly don't know why it still freeze.

I used yours and replace some of my old code. Here are change up.

Sorry but you are not allowed to view spoiler contents.




October 11, 2013, 09:43:32 AM #3 Last Edit: October 11, 2013, 09:52:47 AM by Aura Sphere
Well, after having much the same problem you had, I had to find the answers myself. I did a lot of searching online and a lot of it was just me figuring stuff out on my own, but I figured that since I learned all this, I'll try to use it so others don't suffer like I have :D

I have Sasuke too, but it's over Marth with a thunder blade PSA. I tried the Sasuke over Metaknight one, but I like how the Marth PSA works with him. I had a feeling you were using those hacks on Game & Watch and Wario lol.

I'm not sure why it's freezing though. I'm gonna try to think of anything that could have gone wrong. You're using Riivolution, which I think means you don't use a FitMotionEtc.pac, in the Wario folder, but you have to insert it into the common5.pac, right? I also see in the download there is a FitLucario(Riivolution).pac and a FitLucario(Riivolution-N100).pac. You'll wanna use one of those two and not the FitLucario(Brawl).pac, since I think that's for other users, like Gecko.

I would give you a download to my Wario folder, but like I said I'm a Gecko user. All you should have to do is use either the FitLucario(Riivolution).pac or the FitLucario(Riivolution-N100).pac (renamed to FitWario.pac), and then do whatever you have to do with the common5.pac and the FitLucarioMotionEtc.pac.

It looks like you're using the Wario has no crawl code, so that shouldn't be the problem. Perhaps the order of the codes could affect it. I have my misc codes at the top of my text document, like the camera, replay, etc codes. Below those I have all the CSS/Giga & Company codes, and below those are where I have the individual character codes, but I don't think that's the issue. It might just be something with the files or common5.pac, but it's hard to say since I never used Riivolution before.

Also, do you have a Marth-type character over R.O.B., like Sephiroth or someone? I saw the Marth soundbank code in there. I have a Marth module on my R.O.B., but I'm not sure if you're using a module or not.

Also with the Game & Watch module, you shouldn't need the "Game & Watch has Ike's IC-constant" code active anymore.

If all else fails, you could try putting the "Wario No Entry data" code back in, but it shouldn't be needed. This is weird :/ Wish I knew more about Riivo...

Post Merge: October 11, 2013, 09:52:47 AM

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Are you picking Wario or Warioman? There are two Wario icons and one of them is Warioman. Warioman freezes like that for me too. I don't know why he doesn't work, but he doesn't (at least the custom random won't pick him). There should be another Wario icon. Whichever one you picked that froze, pick the other one and try that.

There's a cool CSS hack to make it flaming blue, and it's designed to work with the CSS codes I gave you. It moves the character icons around, but at least ALL the extra character icons are in the rightmost column, so you'll know which Wario is which.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34388

You already have the codes needed for it if you used all the CSS codes I gave you. You just need to put that sc_selcharacter_en.pac in your pf/menu2 folder (I think you keep the "_en" part for Riivolution) and you'll have a sick looking CSS.

Also the extra Bowser icon is Giga Bowser. The extra Ice Climbers icon is Popo. The extra R.O.B. icon is Nana. The extra Captain Falcon icon is Red Alloy. The extra Zelda icon is Blue Alloy. The extra Mario icon is Yellow Alloy. The extra Kirby icon is Green Alloy.

So yeah, forget what I said above the red text in this message and FIRST try picking the other Wario icon. That's probably your Mewtwo PSA. The one your picking is most likely Warioman, who for some reason doesn't like working >_>
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October 11, 2013, 07:33:15 PM #4 Last Edit: October 11, 2013, 07:41:00 PM by Wiisam
Mewtwo riivolution version  still freeze even I try both Wario ( Both have the same image)

However, Mewtwo works when I used the  Brawl version with including FitMotionEtc.pac  but I'm not really quite happy about it since I read the Readme that  the sfx is removed in this version and the others  have better attack which I'm intrigue to know where this version doesn't.

BTW I don't understand when you mean  to insert FitMotionEtc.pac into the common5.pac.

I mean I'm quite experience with common5 so I thought it was use to replace csp, stage icons, change css, etc

So maybe I'm not quite familiar with what you said.

Also That was another good guess, Sephiroth is over Rob. I'm using module file. However, there's some glitch problem like I can't use certain moves.

If I press  Side Tilt A  for 3 second ( Fully charge), it won't do octoslash and it only happens randomly, or I can't go heaven light   once i press taunt to spread out the wing, I can only fly if I Press Up B , i can' t change it back to the original state.

Heh, that's weird. The Brawl one works, but not Riivo? You're using Riivo too. That's just bizarre.

What I mean about the common5.pac... well that might be wrong. I've heard though that Riivo users need to put the FitMotion pacs into one of their common pacs. It might be the common4.pac maybe? When I go to the advanced search in the Brawl Vault and type "common4" in the information search, I find a ton of character hacks that talk about motion files in the common4 pac, and I read in a few threads and sites about having to open your common4 pac and put the motion files in there for Riivolution.

But as for the Brawl version, it plays just like the Melee Mewtwo, but more powerful. If you use the same Mewtwo hack over Wario that I did, his Shadow Ball was just a bunch of purple energy without an actual sphere, right? And you had to wait for it to fully charge and shield out of it because you couldn't roll while using it, right? Also his side B didn't flip the opponents around like it did in Melee, and I forget how confusion worked.

I can say that the Brawl version is very powerful though. Opponents can get locked inside his Shadow Ball as it's charging and be unable to move while taking rapid damage if caught right, and firing Shadow Ball will usually hit them right away. His throws are all the same as in Melee. His back air attack has more knockback, and his down air attack is an even better meteor smash than it was before. Side B flips opponents around while down B stuns them. His Final Smash is also a pretty cool spectacle. It's kinda like Lucario's, but he does a cool pose while the screen zooms in on him first, then teleports up and does a more powerful attack that's similar to Lucario's, which implants the opponent into the ground and Mewtwo drops down while emitting a psychic shock-wave that's similar to the Final Smash the original Mewtwo over Wario hack used.

As for sfx, I'd assume you could still use sawnd files converted to bnk (or is it brres?) and put them in the sound folder to modify Wario's sounds, right?

Anyway, I was wrong about the common pac. It's supposed to be common4.pac that's edited with the FitMotion. That should fix the freezing, but if not I'd still say the Project Melee Mewtwo hack, even the Brawl file, is better than the Mewtwo over Wario hack. I found that the Mewtwo over Wario one liked to freeze sometimes too :/

Idk if it's that I'm good at guessing, or that we're like the same person, cause I use Sephiroth on R.O.B. too xD

I think I know which Sephiroth hack you're talking about. This is the one I use:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20762

Ignore the report. You can find other Sephiroth models to put on R.O.B. since he has Marth's module anyway. The PSA works amazingly. I prefer it because it has a stronger side smash, and his neutral B, side B, and down B all charge different attacks (Meteor for B, a chunk of freezing ice for side B, and pillars of fire for down B) which you don't have to charge all at once. They charge like DK's punch or Samus' charge shot, so you can charge them and use them later, even if you die.

But that's only if the R.O.B. module I give you doesn't help. Because you're using codes and it's still not working right for you. If this perfect .rel doesn't work, the problem might be the hack, or its compatibility with R.O.B. (which shouldn't be a thing really). But, with this rel, you can safely use ANY Sephiroth hack out there on R.O.B., and SHOULDN'T give you problems. I hope anyway.

ft_robot.rel

As for opening the common4.pac and putting motion files in there, I don't exactly know how to do that, but looking it up on youtube, if you're not sure how, is the best way to do it, since you can see them doing it while they explain how to do it too.
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October 12, 2013, 04:53:52 AM #6 Last Edit: October 12, 2013, 05:12:40 AM by Wiisam
So, I guess I should be happy about brawl  mewtwo cause I tried him, and all his moveset were pretty cool the only thing I don't like is that if I press AAA combo he can only do 1 jab If I remember correctly.  

But anyway, I won't be needing riivolution Mewtwo since this brawl mewtwo that you speak of is pretty damn impressive even when you're holding B button to powerup aurosphere, if an opponent is on you, he/she gets damage.

Oh well, I won't be worrying now for the whole Fitmotionetc.pac when insert common4 until when the time is right.  Thanks for notify me, I really apperciate it =)


As for the sfx, I always thought about converting Sawnd to wave or any sound file that I don't know of  so that I could modify   character for  the correct  moveset for the  group id, collection ID, or Wave Id  through Smashbox program.

I might be imagining thing but is  it really hard to find the correct sound to replace for the moveset because it almost have the same sound or noise, therefore its hard to pinpoint it which anyone probably had to guess.  Especially Game Watch if I want to put Naruto SFX.

Do you mean something like that??

I've never done it before, so I wouldn't really know if I said were true in such thing.

Can you tell me more about the brres and bnk file and which is more suited program to convert sawnd to any sound file???

Speaking of Which,  my sonic freeze in the game whenever I start attacking. Even my sonic is unhack, it still freeze.  This was the cause of the smashbros_sound.brsar to make sonic  freeze.

The reason why I believe this is happen  is because I backup my smashbros_sound.brsar before inserting Vegeta sawnd in Sawndz012. Even I insert other sawnd, it works fine for sonic.

This conclude my statement that  this person did something wrong with the Sawnd.
 
What I really don't get  is that  the sfx works perfectly when I played Vegeta over Wolf yet it freeze when I played as sonic which I don't get the connection.

I really want this sfx, because it matched out perfectly for vegeta moveset so I don't really want to use other sfx.

I dunno whether I should report this, because it was updated a while ago  BUT  no one seems to have problem.

This is the PSA that I mention:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29897


Anyway, the sephiroth psa I was using was made by DivineOverlord  when use to port over ROB

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16571

Of course I changed the model. XD This sephiroth can do tons of things which  I guess i can say more appropriate to the FF7 Series.

Check it out, I already tried the link  you send it to me , but I find this version alot better this one has alot of strong combos for his side  smash and more knockback.  

But unfortunately, as I said  the combos ( Octoslash)  that I'm mentioning seem to not work when doing side smash.  It only gave me one swing.   It randomly works when I try like  several tries.

Maybe I don't understand the right control...

However, this also puts up up a good use, when you run while press side AAA, his revamped dash attack knocks out anyone  followed by incoming slash

This one can also do charge when  pressing Neutral B and Down B except when pressing side B it's more like zelda fire ball attack when you hold down the button but except its more like shadowy things.  

For Up B is Heaven light similar to marth up B but better.  On air, when you press Side B, his is more like Back Slash which looks more badass.  

Also when you dodge, his looks much more complex like the shadow emerged within another distortion space .

Just check it out and see it for yourself.  =)


Post Merge: October 12, 2013, 05:10:01 AM

Nevermind!  I found out why Sephiroth Octoslash doens't work. It's cause I didn't know the moveset  

I have to press up taunt to activate so when I do side smash, it works and if I want to do it again, I have to press up taunt again which I thought you can only press once to enable it according to the instuction.

Also if I want to remove the wings so i can do heavenlight, I have to press side taunt.  

:happy:


October 12, 2013, 06:26:07 AM #7 Last Edit: October 12, 2013, 07:47:15 AM by Aura Sphere
Yeah it's pretty awesome. It's also worth noting that his... down taunt I think, it heals him 5%. He does have an AA combo, but the timing is weird. You only have to hold the second A in to continue his little hand wavy dark attack, but you have to time the second A kinda weird. You have to press it a bit sooner than what feels natural, but he still has that combo.

Also in the download for the Melee Mewtwo, there's a text file in the fighter folder of the download that tells you his entire soundbank IDs:

Sorry but you are not allowed to view spoiler contents.


But, I think it'd be easier to just download his sfx files, already pre-made. In the sound folder of the download is a link to his sounds! :D

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8489&Vault=audio

The download includes an already edited brsar and has the files for editing yourself and a tutorial on doing it too. I would assume you just have to rename the file that they already made (though I think it's a sawnd), but I'm not sure. At any rate, at least Lucario's soundbank sounds close lol.

Oh that's all it was with Sephiroth? Reminds me of when I was hacking my friend's Wii for him and I thought his Wii ate my Brawl. I had it almost fully disassembled before realizing I hadn't inserted the disk XD I do remember that Sephiroth PSA. It was almost the one I was gonna stick with too. I just love the one I have with its elemental attacks, though I miss the different modes you can enter with the taunt. I might start exploring Sephiroth PSAs again.

Anyway, is your game still freezing when starting or ending a match now?

Post Merge: October 12, 2013, 06:32:01 AM

Oh and you can also use the Mega Mewtwo model with that Mewtwo PSA too.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31753

Actually the download includes a version of the model specifically designed for the Mewtwo PSA you now have on Wario. I'm also fond of these:

Armored Mewtwo pack

Mewtwo color pack including Shadow Mewtwo with the color scheme of Shadow Lugia.

Though, you might have some of these already. The best part about Wario is he has 12 costumes to use :D I like using Frieza and Deoxys with this PSA as well.
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October 12, 2013, 07:58:07 PM #8 Last Edit: October 12, 2013, 08:03:06 PM by Wiisam
I'm sorry but I'm quite confused with replace sound effect  :srs:

I mean I get the tutorial for Super Sawndz and HXD but if I had to change the id for Brawl mewtwo, where can I replace and how ??  

There were no such tutorials  to replace for  brawl Id.

If I opened up Super Sawndz, I loaded my Brsar ( Don't need his because I already modified mine for the sfx) there were list of all the characters right??

I select lucario and then on my left hand side I go to Input file and select the Lucario( Riivolution).sawnd then I click insert.

After all that, I'm basically done for mewtwo sfx over lucario in the tutorial.

The next step  is for me to do on my own which I have to do  Brawl Mewtwo sfx  but the problem is I don't really don't know what to do from there.

How am I going to replace  or   rename it when all  the mewtwo sound codes were already set.  

Like for example  according to the manual  1A is JumpAerialB.  I wouldn't know what it actually sound like therefore its hard for me to realize it.  

But When I click on 1A for ( Riivolution Mewtwo) , his sounds is more like a beatup mewtwo.

So I'm having hard time to come up with a way Unless you mean I can create sawnd file in the program whenever which code id I select if I found the right sound for it  I can simply  export it so that I can  rename the appropriate Id. Then I can open up and replace the id.

But that would mean I have to do every individual one especially I wouldn't know the actual sound for the mewtwo would take a while

Furthermore, How am I going to replace sfx over Wario when this sawnd was made specially  over Lucario??

Like within this file, it pretty much have Lucario Wave ID, Group Id, and Collected ID as well as all the lucario sound codes for each of the move set.

The only way I can think of is to customize the sawnd file by rename it to match wario Id. But  I don't know if there is such programs or tutorials  to open this particular file.
 
If I want to put Wario has Lucario Soundbank code,  it will work but  that would also affect whatever  I  have over Lucario.

So I can't simply have the same mewtwo sfx on both characters.


I think that my game doesn't freeze anymore  but I would let you know if  that happens.  ;D




Yeah that's the main problem. The module for Wario already has the Lucario soundbank code built in. I'm not sure if that means putting the sfx files in as they are will modify Wario's too or not. It'd be worth testing out. If not, my guess would be you'd have to rename every ID in the sound files to fit Wario. I'm not entirely sure how to do that since I don't mess with sounds. I know Gecko has a way to do that now, but I never cared too much (especially since I have so many tracks in my sound folder, many custom, I have like no space on my SD card xD).

The only weird sfx I've heard with Mewtwo was when using some (or maybe all) of his tail attacks, it makes the item pick up sound. It's not really a big deal to me, but I'd like to know where it comes from O_o

At least the game's not freezing on you so far. That's the biggest issue. For Mewtwo's sounds, that's a tough one. Not sure if your old Mewtwo hack had them or not. It's a question of if you want a lesser hack with the sfx, or a better playable hack without the custom sounds, though I'd like to believe there's a way to get both.
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Well since I'm using Beyondyous Riivolution ,  mines comes complete different method of replacing sounds than from what I'm understanding because it sound like you're telling me that now  Gecko Os is easier to modify the sfx for sawnd file when renaming the id for the character that I want to replace

If I want to put announcer call, it can only work if I select Lucario when they call " Mewtwo"  so for Wario, it really won't work that way. 

If sfx pack comes with .Wav then it's easier for me to match the id for wario when opening up for sawndz program so that I can replace over with  but since this announcer is Sawnd file which is specially made over lucario like I said if there is a tutorial or way for me to customize this file or something to change into wario id.

Even I opened up a sawndz program to load my brsar, which listed all the sawnd file for the characters, I can't rename it and I think as I said before I probably have to create sawnd when select the sfx/voice   I want to rename the  file id by export first then to replace the voice that I want to replace over with to match well for the moveset.

Well I havn't played Brawl in a long time and I started to play  like a couple weeks ago so I might be wrong because I forget things.

Yeah I heard it can be easy for Gecko. It's a new method, but it uses a code and you just use super sawndz, I think, to put the files in either sound or sfx, but they are more limited in file size. I could be wrong about how Riivolution works with it or how to do it because I've never done it before lol. Shock44 on youtube did a tutorial on it. His tutorials taught me all the basics I needed to know to start learning on my own. VERY helpful, but yeah I'm not sure if it's even possible or how to do it myself :/
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