Replacing a Character with another?

Started by ???, March 24, 2010, 11:52:10 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Simple question.

How would I go about replacing R.O.B with Marth?

So he has the same moveset and everything?

You would model swap Marth's costumes over ROB's, then export MiscData[0] from FitMarth.pac (the first one you see), replace ROB's MiscData[0] with it, and then export AnimationData[0] from FitMarthMotionEtc.pac and replace ROB's with it.

There's still a moderate chance of freezing.



You might also need to either add bones to the model and remove all traces of calling up perosnal GFX.

Eh thats a bit beyond my know how. x.x

the model you want replace ..mmmm...have more bones of the original model? it is the rule number one, if the new model no have more bones of the model original, the game frezze an sound a greath an popular , BEEEEEEPP,xD i replace olimar for pokmntrainer ....it not frece it works perfect i very happy for that