New Soul Calibur/Tekken Engine V1.0 Released

Started by Don Jon Bravo, June 09, 2013, 11:48:24 PM

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This.

Yes.  Hyped!
35 (74.5%)
No
1 (2.1%)
Meh<.<
5 (10.6%)
title is misleading>.>
6 (12.8%)

Total Members Voted: 47


July 13, 2013, 01:14:36 AM #16 Last Edit: July 13, 2013, 01:15:39 AM by Mr.MW



Im looking for the values to get the light green axis before i release the codes.  The black lines are ready, as you can see in the video.

The values in the dark green i will only work with if i am able to include a code that also changes the camera view, making it shift so that you can see the characters in their new axis.

Dude this hack is freaking awesome man!

May 31, 2015, 05:03:06 AM #18 Last Edit: May 31, 2015, 05:26:03 AM by Don Jon BravoEX
So....
I decided to finish something...

Soul Caliber/Tekken Engine 1.0 (Don Jon, Phantom Wings, Bully)
wiimote/wiimote+nunchuck
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GameCube controller
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Simply use both codes for all controllers



https://youtu.be/VWQ1fioVNZg

These codes give you control of up to three-in-game axis.
Best for 'round' or 'squarish' stages

How to activate:
The coding is set up to work by triggers

Wiimote:  
axis 1=   'left'+A
axis 2=   'right'+A
axis 3=   'down'+A

Gamecube
axis 1=   'left-'+R
axis 2=   'right'+R
axis 3=   'down'+R

Wiimote+nunhuck:  
axis 1=   'up-dpad'+A
axis 2=   'down-dpad'+A
axis 3=   'left-dpad'+A


There is a video above if youre interested

This probably marks my retirement from brawl hacking
for a while
Enjoy and hopefully this hack gets useful


Looks like when im off from work ill be playing brawl