Texture-Related Question: need an answer quickly if possible.

Started by Velen, April 05, 2010, 01:21:36 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Okay, now I am curious about something else texture related: Is it possible to add new textures to the models without crashing BrawlBox or the game? If so, this opens up new possibilities for textures for me.

So is it or is it not possible. Your answer is vital, so be detailed.

3DS Friend Code: 2895-6640-9302

Bumping since it was on the second page.

3DS Friend Code: 2895-6640-9302

What are you asking exactly? Are you talking about porting textures from one character to another? Or previewing with different textures. And how does BrawlBox and your game crash from it? You may be doing something wrong.

Quote from: dingoberriz on April 07, 2010, 11:23:11 PM
What are you asking exactly? Are you talking about porting textures from one character to another? Or previewing with different textures. And how does BrawlBox and your game crash from it? You may be doing something wrong.

Here is what I am asking.

In BrawlBox, on a character, can I go Edit > New > Texture, and add a new texture to a character, after which you place the texture in the character file. For example, Mario doesn't have a "Mask" texture like Sonic does, would it be possible to create a new mask texture from scratch, for Mario, then make a new texture slot in his FitChar##.pac and add it in? If so, there is a whole host of things I can do.

3DS Friend Code: 2895-6640-9302

You can't make more slots than there are. It would be cool though.
[white]: SW-2632-7270-6724[/white]


Doesn't riivolution or whatever it's called allow you to swap textures on the fly?