Riivolution - Getting Ocarina Codes to be read help

Started by Persona-Aya, July 27, 2014, 07:56:18 PM

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Hello everyone!

I use a PAL disc for Riivolution 1.04, and am looking to get ocarina codes working. My problem now is simply that my codes are not being read within the game. I feel like my gct file is fine, so the only issue must be with riivolution and something not working on that end. I tried loading SSBB with each of the hooks turned on, and the game worked fine but with no code changes with the hooks either disabled or by using a different hook turned on each time. The only exception was when I tried to use the OSSleep hook, which just lead to a silent freeze after leaving the riivolution screen.

I'll explain a little more and see if it can help. When I turn on Riivolution, it say it's version 1.04, and there are three different pages:
The 1st page is for file replacements, so no issue there.
The 2nd page is called 'Ocarina Codes', and it has two options: 'Ocarina Handler', where it gives me the option to turn on hooks (VI, KPAD, Joupad, GXDraw, GXFlush, OSSleep, and AxNextFrame) or to disable hooks, and 'Ocarina_Codes' , which simply either enables or disables my codes.
The 3rd page is called BeyondYou's Brawl Launcher, and has two options: 'Code Set' gives me the opitons 'Disabled', or  'Brawl w/ codes', whilst the second option is 'Hook' and simply gives the same hook options as page 2.

One thing I noticed is that on pages 2 and 3, for every choice, it seems to cycle through twice. For example, it will give me the options 'enabled', 'enabled, 'disabled', whilst for the hooks it cycles through the list twice before returning to the 'disabled' option. I don't think this would be an issue, but thought I'd point it out.

I'll also include the data within my Riivolution.xml file:
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And my Ocarina.xml file:
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Also, what exactly are hooks and what do they do? And what does the codehandler.bin do?

I'm sorry for how long the post is but I'm really hoping to get this figured out. Thanks for your help!
"You need a reason to fight. But it cannot be an ideal. If you fight for ideals, the only thing you can save are ideals. There is no way you can save people" - Archer, Fate Stay/Night (Unlimited Blade Works)

You know, in a weird sense, Brawl Modding has saved my life. So thank you to everyone involved in this community! :kdance:

A PAL user here. I am sorry, I don't know alot about codes, but I suggest you to switch to NTSC (get NTSC iso, load it with ocarina codes over USB-loader). It will make a lot of things easier. If you need further help regarding setting up NTSC with USB-loader feel free to contact me.

Your Riivolution should be fine. Riivolution 1.05 was buggy with Brawl.

Did you follow any tutorial for setting it up?
Your codes are located here and named correctly?: /codes/RSBP01.gct
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Thanks for getting back to me! Nice to hear from another PAL user - I didn't think there were a lot of us left.

That's honestly what I'm leaning towards now. I don't know if I'll have any issues with region locking (Some NTSC-U games work on my Wii, others freeze), plus I'll have to find the iso for the NTSC-U (Either by buying the American game, or 'other' sources). It seems like a bit of a waste given all the PAL-specific files I went out and got (all stage rels, PAL iso form my copy, etc) but it should all be worth it, and that way I can start working on BrawlEX as well! So yeah - I'll make the switch.

I'm a gonna private message you about the NTSC USB Loader stuff, as it'll help to get the advice of someone who's already made it work.

Thanks a lot!
"You need a reason to fight. But it cannot be an ideal. If you fight for ideals, the only thing you can save are ideals. There is no way you can save people" - Archer, Fate Stay/Night (Unlimited Blade Works)

You know, in a weird sense, Brawl Modding has saved my life. So thank you to everyone involved in this community! :kdance: