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« on: April 12, 2010, 04:28:07 PM » |
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I recently looked at Kirby's texture hacks, and want to know how people put those effects on Kirby's textures. This is because I have an idea for a Miracle Matter texture for Ball Kirby. (Which after I am done with a certain project, may think about making into a PSA Project.)
So can anyone help me with how to edit the textures properly?
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« Last Edit: April 12, 2010, 05:39:44 PM by Velen Zaiga »
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 3DS Friend Code: 2895-6640-9302
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« Reply #1 on: April 13, 2010, 01:01:28 PM » |
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download brawlbox...go on youtube....
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« Reply #2 on: April 13, 2010, 01:51:46 PM » |
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download brawlbox...go on youtube....
He has BrawlBox... YouTube isn't exactly helpful with this...
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« Reply #3 on: April 13, 2010, 01:59:11 PM » |
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download brawlbox...go on youtube....
He has BrawlBox... YouTube isn't exactly helpful with this... DONT DIS YOUTUBE  maybe google? XD
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« Reply #4 on: April 13, 2010, 02:04:26 PM » |
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This sounds like an emerald texture.
You need to get FitKirbyDark.pac and re-texture that. Then replace "Dark" with whatever number.
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« Reply #5 on: April 13, 2010, 02:18:00 PM » |
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This sounds like an emerald texture.
You need to get FitKirbyDark.pac and re-texture that. Then replace "Dark" with whatever number.
It is, but I also want to know how to edit Kirby's normal textures, like FitKirby00 as well. This ie because the Emerald Textures don't move with the model, and a future idea I would like to try would require the ability to have the texture move with the model (I.E. Miracle Matter spin around in the air).
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 3DS Friend Code: 2895-6640-9302
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« Reply #6 on: April 13, 2010, 02:53:05 PM » |
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This sounds like an emerald texture.
You need to get FitKirbyDark.pac and re-texture that. Then replace "Dark" with whatever number.
It is, but I also want to know how to edit Kirby's normal textures, like FitKirby00 as well. This ie because the Emerald Textures don't move with the model, and a future idea I would like to try would require the ability to have the texture move with the model (I.E. Miracle Matter spin around in the air). you need to edit the main FirKirby00.pcs and then get the FitKirbyMotion.pac file and add it into the right part of the brawlbox....you then have to go to every animation and edit it so that the "Miracle Matter" would spin through the air. (very time consuming)
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« Reply #7 on: April 13, 2010, 04:35:20 PM » |
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This sounds like an emerald texture.
You need to get FitKirbyDark.pac and re-texture that. Then replace "Dark" with whatever number.
It is, but I also want to know how to edit Kirby's normal textures, like FitKirby00 as well. This ie because the Emerald Textures don't move with the model, and a future idea I would like to try would require the ability to have the texture move with the model (I.E. Miracle Matter spin around in the air). you need to edit the main FirKirby00.pcs and then get the FitKirbyMotion.pac file and add it into the right part of the brawlbox....you then have to go to every animation and edit it so that the "Miracle Matter" would spin through the air. (very time consuming) I am becoming experienced with animating in Brawlbox, so that isn't a problem. Plus, new problem I found. I can't open Kirby's eye textures. I am attempting to edit them in Photoshop, but it keeps saying (even after changing the extension) that Photoshop cannot "parse the file". What does this mean?
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 3DS Friend Code: 2895-6640-9302
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« Reply #8 on: April 13, 2010, 05:21:07 PM » |
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hmmm.....news to me  well...try not changing the extension of the file...try getting it using ASH and then transfer it thatta way....i know ASH sucks but just to get the picture and then tranfer it over just to skip the extension part...
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« Reply #9 on: April 13, 2010, 08:58:36 PM » |
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When you extract the eye textures in Brawlbox, put .png at the end. It should work in Photoshop then.
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« Reply #10 on: April 16, 2010, 02:24:20 PM » |
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When you extract the eye textures in Brawlbox, put .png at the end. It should work in Photoshop then.
Okay then. Can you also tell me how to edit normal Kirby Textures for more detailed texturing so i don't have to use the Emerald Texture to make any kind of extremely detailed texture?
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« Reply #11 on: April 17, 2010, 02:23:56 PM » |
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Bumping due to being on the 2nd page.
New problem + the one from my last post. I tested the textures I did for Kirby's emerald texture, and they are not centered on his model. Why is this, and how do I fix this?
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 3DS Friend Code: 2895-6640-9302
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