How to use custom stage select portraits without it freezing?

Started by Sir Ethan, January 22, 2015, 08:15:39 PM

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can you help me with this?
I really want Stage Select portraits to work without freezing.

Currently Working On: 80s anime Mario pack (which uses clips from Yamcha, Seiya and the anime version of Mario from the Great Mission to rescue Princess Peach)

Did you make sure to keep them the exact same size? Because menu portraits are picky, where they'll freeze the game if you don't have the exact same dimensions.(The original can be 512x512 and your new one could be 256x256, and it would still freeze it, for example.)

Hope this helps! ;D

If you're using common5, make sure it's the same size or smaller, or try using a sc_selmap instead.