Mode imports and t poses

Started by silverzero, March 12, 2016, 01:15:19 AM

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Whenever I do a major import ( example http://i.imgur.com/tEi8Ey0.png ) it T-poses. Yet my royalty hack doesn't. Help?

Uh...It's supposed to be a T-pose. There's nothing wrong with your import.
I don't take requests.

My PSA Thread
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Oh, no, not that. I meant Ingame.

What did you do, exactly?
I don't take requests.

My PSA Thread
[move][/move]

I mean when I try to use the import ingame, it t poses

I'm aware.

That's usually the sign of improper importing, different bone names, or having a lack of rigging.

How are your model's bones named? How did you edit/rig your model? Is it rigged at all?
I don't take requests.

My PSA Thread
[move][/move]

March 12, 2016, 09:37:12 PM #6 Last Edit: March 12, 2016, 09:38:09 PM by windhunter7
I'm guessing you used BrawlBox's "Import New Object" tool? If so, what did you click on the options that popped up. Very important. Because I had this same problem when I was experimenting with my Sonic imports.

Post Merge: March 12, 2016, 09:38:09 PM

Also, this should be in Model Help, not Models Imports. Just sayin'. :P

I clicked the .mdld file ( I may have spelled that long )


Your method didn't work. it crashed the game after I chose the game. ( noiseless crash )

With .71, it works; I have done a bunch of various imports, with multiple types of glitches found, as you can see in my vault, but no in-game freezes if I use version .71 AND do like in the above picture.

.71 download please. I use .68d

Yeah, it froze the game for me when I tried to use .68, too, which is why I do it with .71 every time, since after all the imports I've done, I still haven't had it freeze once; about 4 hundred other weird, unsolvable glitches that require workarounds, sure, but no freezes. Here's the DL link:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35494


np, just lemme know if it works or not.