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Author Topic: help with .gct alloys, giga, and warioman?  (Read 1510 times)
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misterpimp5757
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« on: May 15, 2010, 12:56:46 AM »


here is an old code i had for a CSS

0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 0000002A
00010611 07091A16
21130D0C 1F0B2505
15171922 201B5D5E
5C232402 0E0F1403
0429080A 26271218
10280000 00000000

heres the new one
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 0000002F
00010203 06070811
12091A0E 17161320
21260D05 14101F25
1B0B270C 15242218
0A231929 0F045D5E
5C4A4E40 464c5500

lookin at these two codes how would i remove the alloys, giga, and warioman from the new code? i have the old one cuz just in case as it looks the same as the new one but a few different lines when it gets to the last 8 lines or so.
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DocStrange
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    « Reply #1 on: May 15, 2010, 07:24:06 AM »


    06680DE0 0000002F
    The 2F at the end of this line determines how many columns and rows are on the CSS. For mine I have 9 columns and 5 rows and where you have 2F I have 2D so I don't know how many you have on yours, but it doesn't really matter. After that point each byte is a character ID, so just look for the characters you want taken off and change their bytes to 28 for an empty space. Their IDs are...

    4C Giga Bowser
    55 WarioMan
    4A ZakoRed (Red Alloy)
    4E ZakoBlue (Blue Alloy)
    40 ZakoYellow (Yellow Alloy)
    46 ZakoGreen (Green Alloy)

    Hope this helps/is right, I haven't messed with this in a while.
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    misterpimp5757
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    « Reply #2 on: May 15, 2010, 09:50:24 PM »


    it worked.  thanks so much!
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