Stage model importing help needed

Started by New Age Retro Hacker, June 15, 2010, 08:09:56 AM

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I tried importing the Luigi model from Brawl to change Final Destination into some kind of Luigi Destination.
(Like this one:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4064&DiplayName=Nude Final Breastination but not naked and with Luigi). But for some reason I can't seem to get the textures of Luigi show up in the Model Preview and I can't seem to get it larger, help please?


Did you import the texture data aswell?


Are all the textures named correctly? Are they the same format as they were in the .pcs/.pac?

You mean PNG format? I jsut exported them from the FitLuigi.pac and imported them in the Final destination.pac in the same location as the regular FD textures were.


O_O

u need to rename them what they where originally before that.

Now they said NewNode##.
Now right click and rename what they where in Luigi's .pac then they should be fine.
http://forums.kc-mm.com/index.php?topic=12143.0

ya want extra moves on ya psa check out my tutorial.

Best used with riivolution.

June 15, 2010, 01:48:07 PM #6 Last Edit: June 15, 2010, 01:50:59 PM by New Age Retro Hacker
You mean like FitLuigi_salo etc.? Because that's what they were already named...
EDIT: I just noticed that if I open up the mdl0 file I tried to import via BrawlBox also doesn't have textures, is that the problem?


Did you export each separate texture then import them one by one into the TextureData[0] of the stage?

You would have to rename every New Node you get from doing this to match.

I exported them all at the same time by exporting the TextureData[0] from the FitLuigi00.pac, then I imported the FitLuigi00.mdl0 into the Modeldata[2] from the STGFINAL.pac. Then, I deleted the texture that the platform uses (as the platform doesn't exist in the file anymore) and imported the FitLuigi00 textures one-by-one. They already were named like they are in the Luigi00.pac (ex. FitLuigiEyeLower or FitLuigi_salo).


For starters.....it's better you don't export the TextureData[0] for stages....Export one png at a time.

Go to the stage's TextureData[0] and right click -> import -> texture.

When you do this the texture WILL NOT have a name. If this happens then you're doing it right. You have to rename the texture to the original name. Then it should work.

Thanks, it works now :).
BTW: How do I make the model bigger so that it has a good size for a stage?