Safe to go on wifi?

Started by nanostar8, July 15, 2010, 07:57:16 PM

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i have a question...or more

is it safe to go on wifi and use my textures,music and psa or brawl+?
is it safe to brawl with someone who doesn't have the code(im talking about the the custom hacks code)
or is not using Riivolution?

and the most impotent question of all....
will i get banned for using my custom hacks?
(im probably saying the same question over and over :af: )

thank you  :)
NanoStar The original NanoStar

Hacks that change the gameplay (PSAs, Brawl+/-, animations) will de-sync on WiFi if the others aren't using those same hacks. However texture edits, music hacks and small vertex hacks will work, the others just can't see them without having those same hacks.
And no, you will NOT get banned from Nintendo WFC.


thanks alot now i feel safe going online ;D
but there one thing i wanna know

whats de-sync mean?
NanoStar The original NanoStar

Quote from: nanostar8 on July 15, 2010, 08:39:25 PM
thanks alot now i feel safe going online ;D
but there one thing i wanna know

whats de-sync mean?

When playing on Wifi, the server synchronizes your game with your opponent's, this causes the game to read the input from your opponent and send it to your Wii for your game to read, and at the same time, the game is taking your inputs and sending it to your opponent, allowing the Wifi games to be played (at least thats my theory).

De-synch is when this is disrupted, and the two consoles begin not sending the data at the same rate, causing problems on Wifi, and making conducting matches very difficult to do.

3DS Friend Code: 2895-6640-9302

Quote from: Velen Zaiga on July 15, 2010, 08:58:27 PM
Quote from: nanostar8 on July 15, 2010, 08:39:25 PM
thanks alot now i feel safe going online ;D
but there one thing i wanna know

whats de-sync mean?
Oh, i see now. thanks for telling me


When playing on Wifi, the server synchronizes your game with your opponent's, this causes the game to read the input from your opponent and send it to your Wii for your game to read, and at the same time, the game is taking your inputs and sending it to your opponent, allowing the Wifi games to be played (at least thats my theory).

De-synch is when this is disrupted, and the two consoles begin not sending the data at the same rate, causing problems on Wifi, and making conducting matches very difficult to do.
NanoStar The original NanoStar