When you edit a chracter's vertex...

Started by D1337, July 16, 2010, 03:53:21 AM

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What file in the MDL0's PCS is affected? The folder titled 'Vertices' I would assume....
Am I correct?

My Prize:
Quote from: Hollow on August 10, 2010, 04:22:58 PM
chicken noodle soup that'll be all :>.>:


>_> So...theoreticly speaking. I can replace a non-vertexed file with a vertexed file and it would become vertexed?
Like if the vertex file of Falcon's helmet can be exported to another falcon with a different vertex(Lets say scarfless) model he will have both vertexes?

My Prize:
Quote from: Hollow on August 10, 2010, 04:22:58 PM
chicken noodle soup that'll be all :>.>:


Noob question of the day: Whats a hex? o- o

My Prize:
Quote from: Hollow on August 10, 2010, 04:22:58 PM
chicken noodle soup that'll be all :>.>:

Every file contains hex data, which is used to make the file what it is.  Hex data can only be read with a hex editing program though.

Numbers and letters used as hex data include 0-9 and A-F.