Multiple Questions

Started by cowmaster100, July 21, 2010, 05:12:40 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

July 21, 2010, 05:12:40 PM Last Edit: July 22, 2010, 11:52:33 AM by cowmaster100
1. Is there anyway to use csp but not have it limited to 3.79 mb (please nobody correct me if it Mb, MB, or mb.  I am not sure).  All the csp's I have are over the file size of the original picture.  
If it does go over, the game freezes.
The CSP I tried to use was in my other thread:
http://forums.kc-mm.com/index.php?topic=11632.0

2. I made a psa of fox firing his laser gun really quickly but when I select him it freezes.
DL: http://www.hostmyfilez.com/m08nsc852rys/FitFox.pac

3.  Can somebody explain how to make, use, and where to put .rel files?
Answered!!!

4.  How to do model swapping?  I took the master chief captain falcon model, added bones, and tried putting it on a snake costume while transferring the model and texture data, but when I play it in game, it freezes.  I did watch a Model swapping tut, but I guess I did it wrong or something.
  Answered!!!
5. For some reason, some of my costumes wont work.  I have some costumes I made and I need to take screens of so  can post them.  One of my recent ones, Burning Link, works.  But two others I made afterwards, don't work.  I have them In the correct place, and when I open them in brawlbox, they are correct.  They just don't load in the game.  It loads the ones I had in the same place previously (which are no longer on my sd card) instead.  I really wish to refrain from giving a dl to my textures that I need screens of.  I wish to post them.

I will reserve the rest of this post for any other questions I may have regarding brawl hacking.
Any help would be useful.

Planned:  Sheva Alomar (RE5)

1.it's the filesize limit for the file the csps are stored in can't avoid it

2.Might have made an error making it

3.Read here

4.Guide

July 22, 2010, 06:42:54 AM #2 Last Edit: July 22, 2010, 11:28:45 AM by cowmaster100
Bump because I posted a new question.

Planned:  Sheva Alomar (RE5)


Quote from: LordNOaH on July 22, 2010, 11:24:35 AM
Quote from: cowmaster100 on July 22, 2010, 06:42:54 AM
Bump in a case of a new question.
....no. you bump when you have a new question. you don't bump in case you think of something later
I mean "Bump because I posted a new question"

Planned:  Sheva Alomar (RE5)

1 - you probably did mess something up... just use frame speed modifier to make things simpler...


5.what are you naming the files?

Quote from: Chuy on July 22, 2010, 02:27:50 PM
5.what are you naming the files?
FitLink02.pac & .pcs
FitLink03.pac & .pcs

Planned:  Sheva Alomar (RE5)

Quote from: cowmaster100 on July 22, 2010, 04:10:24 PM
Quote from: Chuy on July 22, 2010, 02:27:50 PM
5.what are you naming the files?
FitLink02.pac & .pcs
FitLink03.pac & .pcs

Link doesn't have an 02 spot because 02 is green, and thats his regular color. 03 is blue though, idk why that isn't working

I can answer 1 and 5!

1. Open up your CSP's in photoshop, go to Image/Mode/Indexed.  That will condense the filesize significantly.  To condense it even further, save it as a PNG.  Do this with ALL of your PNG's from now on and you shouldn't ever have that freezing problem again.

5. That sounds like mixed up .pcs's and .pac's.  Both are involved in texture mods, but only pcs files are actually necessary for simple retexture, and you'll need them if you want it to show up.  Unless it's a vertex or new animations, you don't NEED to save things .pac files, since .pcs's are the actual "textures". (I think I've got that right...) It sounds like what happened is you replaced the .pac's with the ones of your new costumes, but still have the old pcs's. One time this happened to me and resulted in the hilarious glitch of wario starting the match with his shirt off (texture I made) then putting it back on after using a final smash.  Only second to the time Cloud decapitated Sonic with his final smash because of a glitchy knuckles import.  Brawl hacks are an imperfect science...

Anyways, save your textures as both .pac's AND .pcs's just to be safe and see if you keep having that problem.