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Author Topic: Game and watch texture help  (Read 3927 times)
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Super Weegee1
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« on: July 25, 2010, 11:24:21 AM »


How do I texture hack Game and watch with Brawlbox? I checked the file Fitgameandwatch00.pac and I can't find a textire data anywhere. How do I texture hack him? Oh and how do I view him correctly in brawbox? He appears as a blue mass. I added the fitmtion but his animations are weird and he still looks all blobish.
« Last Edit: July 25, 2010, 11:27:15 AM by Super Weegee1 » Logged

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    « Reply #1 on: July 25, 2010, 12:17:49 PM »


    Mr. Game & Watch is unique in that his only texture file, FitGameWatch00, contains all of his colors, which are controlled by CLR0 files.

    You need to modify the CLR0 data in order to recolor Mr. G&W.  The color of his equipment is also affected by CLR0 files.

    When viewing Mr. G&W's CLR0 data, there are 7 colors, but only 6 are used.  The default colors go by the hex values...

    Body / Equipment Body / Final Smash Body
    00: 00 00 00 00
    01: 00 43 06 06
    02: 00 20 37 0E
    03: 00 22 27 4B
    04: 00 56 5D 1B
    05: 00 91 FF FA
    06: 00 91 FF FA

    Body Outline / Equipment Body Outline / Final Smash Body Outline
    00: 00 7D 7D 7D
    01: 00 BE 64 64
    02: 00 55 8C 50
    03: 00 53 5A 88
    04: 00 B8 BA 52
    05: 00 FF FF FF
    06: 00 FF FF FF

    Hex values are in ARGB display when viewed with BrawlBox.  They also affect the following color slots...

    00 = Default
    01 = Red
    02 = Green
    03 = Blue
    04 = Extra 1 (Yellow)
    05 = Extra 2 (Light Blue)
    06 = N/A
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    « Reply #2 on: July 26, 2010, 01:14:59 AM »


    I could better explain this as:

    Game and Watch actually has no textures at all...
    the colors you see in game are his material colors

    I just now however learned the CLR0 files are the material color data...
    or more like color nodes Tongue
    (useless info to everyone except game developers writing import scripts) XD
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