Adding new bones to different hierarchies?

Started by Pik, August 28, 2010, 03:29:20 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Quote from: Pik on August 28, 2010, 10:11:03 PM
Sorry, I don't know a lot of terms when it comes to this stuff. Basically how a bone would be called "2C" in PSA rather than it's name.

Is that an index? o:

Yep! So just look in the guide and it'll tell you how.

well I've just partially proved you guys right...
(I'm not using any logic hacking)

anyways...
all the normal bones have their normal data displayed in the hex data...
the extra bones are just litterally nothing but '00'
there's no index, no nothing...
so how does it have a higher index value?

and the mdl0 offset for any extrabone is the offset for the first bone...
even the data is the same...

how does fortwaffles program add bones to an mdl0 (hex wise)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.