How do I give kirby two separate eye textures?

Started by Bush, September 05, 2010, 11:15:33 PM

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Basicly, i need Kirby to have two different eyes, but Kirby only has on that is used for both.

September 06, 2010, 12:37:29 AM #1 Last Edit: September 06, 2010, 02:05:54 AM by dingoberriz
Color his normal eye and his FS eye to the 2 colors, then it would just be hexing out one FS eye and making his FS eye always visible.

I'll make a brief video for how to give a character 2 different colored eyes I guess. D:

EDIT: It's converting then I have to upload it. >.>

I made the kirby though.



to do that... the correct way...
basically you'd have to change the uv texture index in the object...
and add a texture to the list to create a seperate eye...
(this is recomended for someone who knows what they're doing)

I could tell you with a bit more detail as well as images if I was using my computer... <:(

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

My tutorial was just a means for anyone to do it with little effort. It's just a nOOb friendly way. Nobody besides RTB (to my knowledge) has done any successful UV Mapping for characters or any other means to un-mirror textures.

Quote from: dingoberriz on September 06, 2010, 06:01:56 PM
My tutorial was just a means for anyone to do it with little effort. It's just a nOOb friendly way. Nobody besides RTB (to my knowledge) has done any successful UV Mapping for characters or any other means to un-mirror textures.

I'm not talking about UV mapping... (although that is easy)
I'm talking about switching the link that links the UV's to the texture

add a texture to the brres and hex the texture link... (not sure just how to yet)
this will be alot easire when I finish my importer/exporter

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: Tcll on September 06, 2010, 10:33:39 PM
Quote from: dingoberriz on September 06, 2010, 06:01:56 PM
My tutorial was just a means for anyone to do it with little effort. It's just a nOOb friendly way. Nobody besides RTB (to my knowledge) has done any successful UV Mapping for characters or any other means to un-mirror textures.

I'm not talking about UV mapping... (although that is easy)
I'm talking about switching the link that links the UV's to the texture

add a texture to the brres and hex the texture link... (not sure just how to yet)
this will be alot easire when I finish my importer/exporter

I think you can change the texture that a model references by changing the reference in Textures1 and Materials1... is it like that?

September 06, 2010, 11:09:35 PM #8 Last Edit: September 06, 2010, 11:10:33 PM by dingoberriz
My method is just a simple way that anybody can do with little effort. Even if it isn't the absolute best way. It's just something anybody can do.

hm, it is the link is not working. Could you re post the link, or maybe post it on brawl vault for others ti use as well. :af:

Mediafire seems to be down today. That's why the link isn't working. <.<