Vertex hack help; insane number of faces + BrawlBox crashes

Started by Changeling, November 17, 2010, 01:07:43 AM

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I tried to vertex hack Lucario's body. Everything went fine, DasDonkey read the ddf fine and the OBJs fine and created an MDL0, like it should.

Let's cut to the point:


Top is before importing, bottom is after importing.

Trying to view the model crashes BrawlBox with the usual "An exception has occurred in the program" error.

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I have no idea what went wrong. Any ideas?

Files:
lucario.obj (original)
edit_lucario.obj (edit)
vertex.ddf (copied from BrawlBox)
.ddf (after my 2nd attempt at importing the OBJ, it made this instead of...)
FitLucario00_BodyM1.ddf (only appeared on the first attempt)

Somehow it added over a billion vertices  D:  Your probably going to have to do it over...
how large did it make the file?


People if you have anything you need to ask me(especially the katana ness thing) please talk to me over AIM. I'll be more than happy.  AIM is Gradybryson1993

Oddly, the edited MDL0 was smaller than the original..

Original: 360KB
Edited: 251KB

Maybe I exported the wrong vertices? I don't know.. It seems right! The model used the Lucario_Body textures so I exported the 'body' vertices.

You have to find the polygon that the body of lucario uses...  Preview his original model in brawlbox and uncheck all the polygons and turn them on 1 at a time.  If it's not your polygon then turn it back off.  When you find it you have to expand his model by clicking the + sign by the model back in the brawlbox window and go to polygons and find that polygon.  look on the right side for vertex set and remember that number and go to the vertices and look for the one that has an id of the number from the polygon.


People if you have anything you need to ask me(especially the katana ness thing) please talk to me over AIM. I'll be more than happy.  AIM is Gradybryson1993

I did that. The ais program exported it as polygon23node, but it's polygon27 in BrawlBox. I'll look for an ID of 27 and see if that changes anything.

Edit: It's missing some polygon numbers, it has 0-16, then skips to 18, then skips to 21. So I counted down from the top of the list and saw that the polygon I wanted was the 23rd polygon. Sadly, the vertex data I exported is the same one that's giving me problems; Lucario_Body has an ID of 23. The polygon's name is "Polygon26", the the vertex data that has an ID of 26 is "Lucario_EyeYellowR".

Are you reading it from the polygon number or the vertex set number?
anyways... the vertex set you need should be fitLucario00_BodyM_FitLucario00_BodyM1


People if you have anything you need to ask me(especially the katana ness thing) please talk to me over AIM. I'll be more than happy.  AIM is Gradybryson1993

Still does the same thing. I've re-exported the original model and my edited one again and it still does it as well. It doesn't do it with other characters, so I don't understand what's happening.