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Author Topic: renaming bones for import  (Read 1955 times)
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xxmasal22xx
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    « on: November 25, 2010, 06:04:42 PM »


    Hey guys, im replacing ivysaur with pokepark's bulbasaur, and need to rename the bones, but dont know how. Anyone wanna tell em how to do this/which bones to rename and what to name them? any help will be greatly appreciated.

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    -xxmasal22xx
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    scorcher9910
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    « Reply #1 on: November 25, 2010, 07:24:17 PM »


    Just find the bones on Bulbasaur that match the bones on Ivysaur and name the bones what the bones are named on Ivysaur by going into ModelData[0]>3D Models>[whatever Ivysaur's model name is]>Bones. Right click the bone you want to rename and click rename then type in the new name.
    There's no guarantee the animations won't look awful though.
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    xxmasal22xx
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    « Reply #2 on: November 26, 2010, 07:38:36 AM »


    Just find the bones on Bulbasaur that match the bones on Ivysaur and name the bones what the bones are named on Ivysaur by going into ModelData[0]>3D Models>[whatever Ivysaur's model name is]>Bones. Right click the bone you want to rename and click rename then type in the new name.
    There's no guarantee the animations won't look awful though.

    Yea ik tht but what i mean is to make it so that it won't have the walk/run glitch where it snaps back and so that the grab glitch and whatnot wont apply to it anymore.

    Thats what i need. i also need the animations to look semi-normal.
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    msp26
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    « Reply #3 on: November 26, 2010, 09:41:58 AM »


    Just find the bones on Bulbasaur that match the bones on Ivysaur and name the bones what the bones are named on Ivysaur by going into ModelData[0]>3D Models>[whatever Ivysaur's model name is]>Bones. Right click the bone you want to rename and click rename then type in the new name.
    There's no guarantee the animations won't look awful though.

    Yea ik tht but what i mean is to make it so that it won't have the walk/run glitch where it snaps back and so that the grab glitch and whatnot wont apply to it anymore.

    Thats what i need. i also need the animations to look semi-normal.

    Rename the bone with boneindex 7 to TransN
    (There already are vertexes for bulbasaur anyway)
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    xxmasal22xx
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    « Reply #4 on: November 26, 2010, 12:34:50 PM »


    Just find the bones on Bulbasaur that match the bones on Ivysaur and name the bones what the bones are named on Ivysaur by going into ModelData[0]>3D Models>[whatever Ivysaur's model name is]>Bones. Right click the bone you want to rename and click rename then type in the new name.
    There's no guarantee the animations won't look awful though.

    Yea ik tht but what i mean is to make it so that it won't have the walk/run glitch where it snaps back and so that the grab glitch and whatnot wont apply to it anymore.

    Thats what i need. i also need the animations to look semi-normal.

    Rename the bone with boneindex 7 to TransN
    (There already are vertexes for bulbasaur anyway)

    Ik theres vertexes, but im going to do it my own way. im also doing this for practice with imports from pokepark, but i will post it in the vault when its done.
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