Editing SSE Attributes for Dimwits - A reference for the rest of us

Started by Eternal Yoshi, April 12, 2011, 03:06:32 PM

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Got a favorite PSA whose attributes are vastly different than the base character? Well follow this guide and all will be well in SSE.

First open the PSA in a hex editor, such as HxD, which I'll be using.

I'm using SDoom's shadow as an example.

The normal attributes start at 0x80 and end at 0x360 so highlight that area and copy.
The size of the selection should be 2E0, like the screen below.


Now put the cursor at Offset 0x364 and Paste Write.
The paste should NOT increase the file size and should never go past Offset 0x644


Save. Test. Done.
All in less than 1 minute.

Wow o.o So simple but so useful.  I'll definitely need to do this for Viewtiful Joe (his attributes are definitely vastly different to Falcon's XD)

 :>.>palm: @ myself

Fixed a stupid Typo.

Simple yet noobish question, why exactly would you need to do this?

See first sentence in OP.

To elaborate: Fun Fact: All characters running speed have been decreased in SSE, as well as the gravity being heavier, making their jumps worse.

Oh, so this is why Ike had a so slow running speed in SSE compared to when he makes a simple brawl, I always wondered why... But I suppose it had to be expected with all the boosts you can have in this mode...


Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu....

Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!