Yep! Incase you want to know about .rel files, here's a whole mess I wrote about them:
A .rel file is used for placing a hacked stage based on a different stage than the one you are placing it on it. Sorry if that's confusing. Here's an example:
Okay, say I want this hacked stage, "1337 stage of awesome" (xD I don't know, I can't think of a name) to go over Luigi's Mansion. However, the person who created it made it for Final Destination. That's where .rel files come in. You place the .rel file for putting a Final Destination stage over a Luigi's Mansion stage in pf>module, and then the stage works.
There's a program called "Stage Switcher" you can use to create these .rel files. If you can't find it, I'll PM it to you.
Now here's a whole mess about the Stage Switcher program:
Here's the program:
http://www.mediafire.com/?q526yeg712saenyI included 2 .rel files, one for Final Destination, and one for Battlefield. (Because those are the most common stages for hacking.)
All you have to do is start it up, choose the .rel you want, and which stage you want it over, and then it creates a .rel file and places it in the folder named "edited". You take the .rel from that folder then just place it in pf>module.
For example, if you wanted to make a Final Destination stage go over Pokemon Stadium 2, you would open the program, choose "st_final.rel", go to where it says "What stage is selected file?" and choose Final Destination, and then choose Pokemon Stadium 2 as the stage you want it to be placed over. The .rel file would then appear in the "edited" folder.
Okay, does all of that make sense?