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Author Topic: A few questions.  (Read 4511 times)
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    « Reply #15 on: January 25, 2011, 04:25:33 PM »


    i think the BodyN is specific to Metaknight.  it's the bone below his HipN.  i think a few of the lower indexes might be more character specific than the first ones.  but you can always compare which bones go to which part of the model, just open the FitCharacter.pac in Tabuu and the FitCharacter00.pac/pcs in BrawlBox, then look at the BoneRef in Tabuu and find the corresponding index in the bone structure in BrawlBox.

    the TopN is just an empty bone.  with the way that Brawl applies animations, nothing gets applied/can be applied to the TopN or the first bone of the structure, which is why all Brawl models have a TopN.  it can make certain model imports just that much more fun to try to deal with, because not all games do it like that, especially with items.
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