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Author Topic: Okay, look.  (Read 2699 times)
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Velen
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    « on: February 28, 2011, 10:57:46 AM »


    In several pictures of the Vertexing Tutorials (and MK64's videos) you will see that the vertex points have been turned into wireframe mesh.

    It has never been properly explained how to do this at all, and what is worse is that nobody has BOTHERED to properly explain it.

    DO NOT TELL ME TO LOOK AT THE TUTORIALS, THEY DO NOT EXPLAIN THIS, and the videos do not do much better.

    I would like to know how you did this.

    Another thing I would like to know is how to turn off the shading in 3DSMAX, cause it sometimes obscures the model's texture and makes trying to fix vertices a nightmare, does anyone know how to do this.
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    « Reply #1 on: February 28, 2011, 11:29:27 AM »


    I too want to know this information!!
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    Velen
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    « Reply #2 on: March 02, 2011, 05:41:57 PM »


    Bump cause the question is not answered.
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    Puraidou
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    « Reply #3 on: March 03, 2011, 01:26:26 AM »


    I believe i managed to do it before.. I think it was 1 of the F# buttons. Not sure though.
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    GentlemanPotato
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    « Reply #4 on: March 03, 2011, 03:04:50 AM »


    F3 for wireframe
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    Chuckdurnham
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    « Reply #5 on: March 03, 2011, 03:59:39 AM »


    press em all.
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    « Reply #6 on: March 03, 2011, 04:10:37 AM »


    press em all.
    Im srs here the comment above you just said what button was needed..
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    VILE
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    « Reply #7 on: March 03, 2011, 05:11:19 AM »


    You shouldn't blame the people who made the guides or the guides themselves, look at some 3ds max tutorials, those guides expect you to have basic knowledge of how to use 3ds max.
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    « Reply #8 on: March 03, 2011, 08:49:56 AM »


    press em all.
    Im srs here the comment above you just said what button was needed..
    I like to play it safe.
    I say press em all!
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    « Reply #9 on: March 03, 2011, 09:37:39 AM »


    You shouldn't blame the people who made the guides or the guides themselves, look at some 3ds max tutorials, those guides expect you to have basic knowledge of how to use 3ds max.

    The problem with that expectation is that most people who start vertexing usually DON'T have any knowledge of 3DS MAX to begin with.
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