Project Toad over ness

Started by xmanic, March 17, 2011, 09:36:31 PM

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March 17, 2011, 09:36:31 PM Last Edit: March 24, 2011, 02:53:54 AM by xmanic

I have started working on toad over ness 2 weeks ago i haven't done very much but research tutorials and guides so i can learn how exactly can i put him over ness. Now i already have a library of programs that are needed to do this.
So far i have:
put the model of toad from peach's motionetc.pac over ness' main colour .pac.
I added extra bones over toad's model.

problems:
Toad does not appear in game he is invisible
Has Movement Tracking problem
...
Haven't done much else so far but i have some ideas for some moves he would do.
Move ideas:
* Side Smash - Swings small hammer, possibly hammer bro's hammer and i would probably vertex the hammer for toad's use.

* up tilt - throws hands up in the air.

* Final smash - Spawns Golden hammer? (Not sure if it is a good idea but it seems kind of cool let me know what you think.)

* Entrance - Comes out of green pipe. I'm actually thinking about recoloring the pipe just for toad(if possible).

More moves will be added as i progress
Also move ideas and requests will be strongly considered.
Requested moves:
Bazooka for toad
Sorry but you are not allowed to view spoiler contents.

Sorry but you are not allowed to view spoiler contents.

Now if anyone would like to contribute just let me know on this thread or via PM doesn't make a difference to me.

Things to be done:
Animations-
PSA - MarioDK
Textures -
Prerequisites for me:
Learn -
Brawlbox - done
tabuu - not done
3ds max - basic understanding

Programs i am using/have for this:
Brawlbox
Tabuu/opensa3
milkshape
blender
brresviewer
anim8or
dasdonkey box
Dolphin emulator
Fortwaffles model importer

thats all i can list right now.

Plan: Well the basic idea is to make another mario character on the roster and make this character similar in animations and psa.

Besides ever since the Toad hoax i have always really wanted to play as him.

I had a request thread on this, but it was over Olimar...it has some okay ideas though:

http://forums.kc-mm.com/index.php?topic=19863.0
0818-5827-9153

March 17, 2011, 10:42:22 PM #2 Last Edit: March 17, 2011, 10:45:47 PM by xmanic
Well i am still going to be putting him over ness and none of the ideas are permanent.
Also i am willing to collaborate on this.

I had a moveset request page somewhere, hold on...


Ah, here: http://forums.kc-mm.com/index.php?topic=21117.0


Alright i'm going to add these ideas to the list.

good ideas i will make the PSA for the ideas as soon animations is made
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

March 20, 2011, 05:22:54 PM #6 Last Edit: March 20, 2011, 05:24:05 PM by xmanic
Quote from: MarioDK on March 20, 2011, 05:15:47 PM
good ideas i will make the PSA for the ideas as soon animations is made
Animations will be created as soon as the model is fixed over ness now i may need some guidance for this. The model appears invisible, and it has the track problem i have read how to fix this, the fix is apparently adding the eyeyellow bone and the TrackN bone with some rearranging. Guides, tutorials, and resources would be greatly appreciated. Last night i just finished naming all the extra bones, now i just need to make them match up with ness, i know this requires hexing which i know how to do. As soon as the model works and doesn't have any problems i will start making some animations. I have an idea for his entrance as well, i think it should be the same as mario's, where he comes out of a pipe(Yes - No?)).

yes :) (if possible)
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Hmm... I forgot a move request... give him a bazooka! :P (Super Mario RPG reference. A Toad guard claims he forgot his bazooka). That could be his forward Smash or Special.