Pseudo-Polygon porting in 3DSMAX?

Started by Velen, April 10, 2011, 05:33:32 PM

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I've been wanting to get into vertexing, but often find I don't have the patience or time. So I thought about something.

What about the idea of pseudo-polygon porting?

What am I talking about?

Well, you take parts of many characters in 3DSMAX, then try patching the changes onto the character model your "porting them to" (preferably a character who is not part of the character parts you're "porting") another character.
For example, you make a 'frankenstein model" made up of Falco, Snake, and Bowser's hair, and try patching it onto Wolf, who has all the necessary features for your hack. How well would that work?

3DS Friend Code: 2895-6640-9302

it wouldnt work

end...
ive tried sumthing similar and the vertices dont match... so, it will give error and wont work

That whole patching thing only affects the vertex vectors, faces (and everything else) are left untouched.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

Quote from: jokekid on April 11, 2011, 10:06:06 AM
it wouldnt work

end...
ive tried sumthing similar and the vertices dont match... so, it will give error and wont work

How are you so sure since you haven't tried?

@VILE: Explain?

3DS Friend Code: 2895-6640-9302

Well, maybe if the thing had the EXACT same number of verticies, connected in the exact same way.

In other words, completely improbable.

FC: 2191-7379-6272

The patcher only affects vertex data, the face data is untouched. You would have to write your own program to import polygons, just wait for the model importer.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

Quote from: Velen Draufgänger on April 11, 2011, 04:24:20 PM
How are you so sure since you haven't tried?

@VILE: Explain?

i HAVE tried it, i said it in the black text...