+2 Texture help, not indexing

Started by Pik, September 10, 2009, 03:25:03 AM

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I'm having trouble with Toon Link's Hands and Face. Whenever I put them in game, they become shiny, polygonal, and change shade. How do I fix this?

example:

in b4 "that geno sucks so why would you want to continue it"
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Mipmap!
(8:15:26 PM) Vyse: I hope you get raped by a lumberjack
(8:18:16 PM) Vyse: >:|
(8:21:52 PM) Vyse: Two of them.

i had the smae problem with my Sheikah TL. I couldnt put in the bandages. It think it might be the program you are using to edit them ( i was using Gimp) or some problem with the original texture. IDk, thats my guess

Something tells me that you forgot to to give the eyebrows a magenta colored background (the eyebrow textures are all indexed textures), judging by how Toon Link's face looks on that snapshot.

It's the original file. You need Adobe PhotoShop 6.0 or higher or any other program with palette editing software. Tell me if you find one.

mnsg : You're right; I fixed it already but thanks.

ABout everyone else: I'm using Photoshop CS4 (64 Bit) so idk what's wrong.
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Try using the latest ASH. It doesnt look like a mipmap.This is actually interesting though, ive purposly done something like this before by editing how the texture is used. It probably happend because ASH just inserted it weirdly/
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?