Question regarding using FitMotionEtc files

Started by pidgezero_one, July 07, 2011, 09:30:32 PM

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July 07, 2011, 09:30:32 PM Last Edit: July 07, 2011, 09:31:26 PM by pidgezero_one
Hello everybody, I'm a noob to Brawl hacking (please bear with me!) and I've been looking through the archives for character hacks to install.

I took a liking to KTH's Baby Mario, so I saved the texture as FitMario03.pcs and saved the FitMarioMotionEtc.pac file to the Mario folder. As far as I understand, the FitMarioMotionEtc.pac file only affects the Baby Mario texture (please correct me if I am wrong! I went into training mode as each Mario costume, and noticed that only the costume I had assigned to Baby Mario had any visible model changes. I don't really know much about how these .pac files work, but I suppose that will come with time).

I also wanted to add diadhammer98's SMBZ hammer Mario suit model , but this requires its own FitMarioMotionEtc.pac file.

I would like to know if there is any way I can have both of these, and if so, how would I go about making that happen?

I use GeckoOS to load the hacks I have installed, and I have BrawlBox0.63d installed. I'm sorry if this question has been answered before or is covered in the stickies (I looked through them and looked through the forum for a bit, but I must have missed it). Any and all help would be greatly appreciated!

Unfortunately for you (and everyone, actually), FitMotion applies for EVERY texture on that particular character.
Asbel: "To protect those close to us!"
Malik: "To be a completely badass!"
Hubert: "To be a Tsundere nerd!"
Richard: "To be completely FABULOUS!"
All: "WE ARE THE TOGF MANLY MEN BRIGADE!"
-kazemaru95421



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