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Author Topic: How do I add metal textures to new models?  (Read 1304 times)
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Hubert Oswell
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    « on: January 16, 2012, 02:44:07 PM »


    Basically what the topic says.

    So, I added some new materials and renamed them to the material I want with the extension ExtMti.

    Ex:

    llo_Body_M
    llo_Body_M_ExtMtl

    After that, I added a new reference to everything that ended in ExtMtl and renamed it metal00.

    I tested it in game, and it crashed when I picked up a metal box.

    Are there any steps I'm missing?

    Does it matter if there's only one material reference? I can't add new references with the same name because I'll get this message:

    "A resource with that name already exists!"
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    Spex130
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    So very Spexcellent.

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    « Reply #1 on: January 16, 2012, 05:53:11 PM »


    Did you make a new shader to link the _ExtMtl's to?

    They crash without it.

    Try this

    Take the metal shader from a character, then make a new shader in your pac, and replace it with the shader you took from the character. Then link the _ExtMtls to the new shader.

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