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Author Topic: - — File Parsing Boot Camp — - (Some file structures added)  (Read 39989 times)
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Sky Grounder
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    « Reply #120 on: January 29, 2012, 12:06:58 PM »


    I know, we could always talk about your event match files. That sounds interesting to look into.
    I think your reffering to Eternal Yoshi...
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    Xiggah
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    « Reply #121 on: January 29, 2012, 12:09:33 PM »


    I think your reffering to Eternal Yoshi...
    Right, my bad. SCLO and BLOC data for subspace emissary. Half of the work should be easy if it's just a file container like BRRES right?
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    DarkPikachu
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    complexity == fun

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    « Reply #122 on: January 29, 2012, 12:58:05 PM »


    99% ready Happy Face

    and no more TODO data in the shader Grin
    (that was the material colors)

    all I have to do is add display data to the Textures and Pallets
    (not sure how the coords are actually used though) <_<
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