How to remove Link's shield and sheath completely?

Started by TheGuyintheCorner, May 24, 2012, 12:42:18 AM

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Umm, does anyone know how to do this? I tried editing the T-pose to do it, but it didn't work at all... Isn't that how you should do it?

Well.... there's a few ways you can do it. You can...

-Try making the texture transparent, though this doesn't work about 90% of the time
-Vertex hack the shield away, though this method is older and probably not worth it
-Make a one-slot size mod by scaling the shield bone down to a really small value in every animation
-Import Link's model into 3DS Max and delete the shield model, then re-rig the single bind objects and reimport him. This may not work well since Link uses SHP0 if I remember correctly, and it's a bit annoying to get that functioning properly


No problem. If you need assistance with any of these methods, don't forget to check out the tutorials available.