How to make your STGONLINETRAINING-based stages compatible with STGFINAL

Started by Mewtwo2000, June 05, 2010, 01:17:01 PM

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Mewtwo... I have this stage called Heaven's Call and its over Online Training. But it has no ModelData2. What should I do?
Here is a picture of it...
http://imageshack.us/photo/my-images/542/abcgr.jpg/

Quote from: jasonvalle22 on February 07, 2012, 01:11:25 AM
Mewtwo... I have this stage called Heaven's Call and its over Online Training. But it has no ModelData2. What should I do?
Here is a picture of it...
http://imageshack.us/photo/my-images/542/abcgr.jpg/

This tutorial says what to do O.o

Basically, add a new brres node, and change its type on the right, until it's a modeldata. Make it have some model inside, like the 'static' one, and be sure the other value (the -1 one) is the way it needs to be.

Follow the tutorial step by step and you will get it.
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial


You have to change the itmmeleeXXXGen thing on the bottom part, but yes, that's it.
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

Mewtwo200 for the stage do i just put the rel. files and stages that are fd based in their folder and just run and play the game

You need to make the game to read those new files, either with gecko, an usb loader with ocarina, riivolution or whatever. Once a stage is compatible with fd, if the .rel file is based on fd too, it should work flawlessly.
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

I'm sure this works considering the praise you are getting (And the fact I saw someone say it works) but what would one do if it goes over the Melee Pokemon Stadium? The same process with different values or is it something different all together?

Edit: I feel if I could edit the ItemGen data at all it MIGHT prove easier but not sure of the consequences.

If you want to make a stage compatible with the melee stadium stage, you'll need more than just one more modeldata. You'd need more modeldatas (check the original file for the stage to see which ones) and some extra files, like the miscdata20, the extra collision files...

Maybe your best option to port a stage to that slot would be getting the stadium stage, replacing all the modeldatas with modeldatas with just the static model, and then place your stage models in modeldata1. You'd also need to change something else in the miscdata20 for the stage not to try to change form and things like that.

The truth is that it's too much trouble to port a stage over that one, it's better to make it compatible with just final destination and then use a rel file to make a rel port over it.
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

Ah, so following this it would be compatible with Final and now I just need a new Rel file for it? Thanks Mewtwo, I honestly owe ya one.