Model swapping

Started by Miniova, January 04, 2010, 12:54:04 AM

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For the model swap thing how do you put the textures on correctly because it doesn't work for me.


People if you have anything you need to ask me(especially the katana ness thing) please talk to me over AIM. I'll be more than happy.  AIM is Gradybryson1993

I think u delete the palettes

You add them in the texture brres where the textures of the old model were before you swapped it. You'll also need to give them a palette (if needed), and the correct texture format.
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Quote from: Shadow on January 07, 2010, 02:50:54 AM
You add them in the texture brres where the textures of the old model were before you swapped it. You'll also need to give them a palette (if needed), and the correct texture format.
ehh... what?


People if you have anything you need to ask me(especially the katana ness thing) please talk to me over AIM. I'll be more than happy.  AIM is Gradybryson1993

It kinda depends on what your doing like for a simple alloy or for a stage?

I'm doing a model swap with the alloys


People if you have anything you need to ask me(especially the katana ness thing) please talk to me over AIM. I'll be more than happy.  AIM is Gradybryson1993

Okay,this is how it works.Inside the alloy MDL0,you'll find a folder called texture or texture1.Inside that you'll find some crap.Rename those to what you have in the texture(80).brres.(it might not be 80)Then edit the textures inside the texture.bress.

I'm going to assume you got the model from a trophy because of the bone theory,
first step:

Export your .mdl0 then delete everything in the bress that isnt a texture go to the top of the bress and hit export. (don't hit save just close it)

Next Replace the Texture[whatever] with the bres that you exported. and replace the model with your mdl0.

should be working by this point, have fun importing animations :D.