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Author Topic: My game freezes at the character select screen  (Read 3584 times)
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haty
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« on: January 27, 2010, 08:27:25 AM »


What exactly did I do wrong?

http://www.mediafire.com/?iz4tjj1tu4m
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Hakumen
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    « Reply #1 on: January 27, 2010, 08:31:49 AM »


    By looking at your download, I'd say your common5 is filled with a lot of CSPs. Remove some, that's all you can do.
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    haty
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    « Reply #2 on: January 27, 2010, 08:52:41 AM »


    Is there seriously a limit to how many I can have? And will deleting them be fine or will I have to replace them with the originals?
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    mnsg
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    « Reply #3 on: January 27, 2010, 10:44:51 AM »


    Is there seriously a limit to how many I can have? And will deleting them be fine or will I have to replace them with the originals?

    There is a limit if you're using CUPASH.  However, the portrait limit is negated when BrawlBox is used.

    Basically, try reducing the number of colors for your portraits to a smaller number (72 colors is manageable).

    Also, I recommend that you try using sc_selcharacter.pac, instead of common5.pac.  That way, you don't always have to restart your game each time you make changes to the file, and for the fact that sc_selcharacter.pac is at a higher priority level than common5.pac.  Of course, sc_selcharacter.pac does need to be compressed before it can be used.

    [SD drive]\private\wii\app\RSBE\pf\menu2\sc_selcharacter.pac
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    haty
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    « Reply #4 on: January 27, 2010, 05:21:30 PM »


    Should everything be fine once I do a simple export of sc_selcharacter_en and use it? Or will I still have to reduce the number of colors?
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    mnsg
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    « Reply #5 on: January 27, 2010, 05:31:28 PM »


    Should everything be fine once I do a simple export of sc_selcharacter_en and use it? Or will I still have to reduce the number of colors?

    Just experiment with the file whenever possible.  A small tip is to export the archive, char_bust_tex_lz77, and then insert it into an unedited sc_selcharacter.pac.

    Also, remember to remove the _en part of the file name, or else the file won't be read.
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    haty
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    « Reply #6 on: January 27, 2010, 05:52:41 PM »


    Well, I just found out that my Tron portrait is 322x350. I could have sworn I resized it.

    If it still freezes after I resize it, will I have to export every portrait and place them back to reduce the number of colors?
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    mnsg
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    « Reply #7 on: January 27, 2010, 06:14:06 PM »


    Keep the notes below in mind...

    All custom portraits are in CI8 format, and use palettes.  Most custom portrait palettes use up to 240 colors, while others may use up to 256 colors, or as little as 48 colors.  DO NOT change the texture format of the portraits, or else the game WILL freeze.

    The size dimensions of all the portraits have to be 128x160 pixels.  The game will freeze if even one portrait does not meet those size dimensions.
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    haty
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    « Reply #8 on: January 27, 2010, 06:24:57 PM »


    Really? I saw the Tron portrait on the select screen before it started freezing. It resized itself in the game, I guess, but the image was still too large.

    It doesn't freeze anymore, by the way.
    « Last Edit: January 27, 2010, 06:27:04 PM by bustah_wurrf » Logged


    mnsg
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    « Reply #9 on: January 27, 2010, 09:16:14 PM »


    Really? I saw the Tron portrait on the select screen before it started freezing. It resized itself in the game, I guess, but the image was still too large.

    It doesn't freeze anymore, by the way.

    Well that's good to hear.  Sometimes I say this stuff to people who have similar problems, and yet their game still freezes on the character select screen.
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    haty
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    « Reply #10 on: January 28, 2010, 04:22:34 AM »


    This isn't exactly relevant to the topic, but what do I need to edit the battle and result portraits?
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    mnsg
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    « Reply #11 on: January 28, 2010, 06:41:50 AM »


    This isn't exactly relevant to the topic, but what do I need to edit the battle and result portraits?

    To modify the small portraits, get hold of a series of files, called InfFace###.brres.  They get stored in the directory...

    [SD drive]\private\wii\app\RSBE\pf\info\portrite\InfFace###.brres

    Regarding the match results portraits, you can export the BRRES files with the modified portraits from char_bust_tex_lz77, and store them in the directory below.

    [SD drive]\private\wii\app\RSBE\pf\menu\common\char_bust_tex\MenSelchrFaceB###.brres

    Just make sure that the files inside that directory are not compressed, or else freezing is likely to occur.
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