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Staralicious (Gonzales)
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« on: May 13, 2013, 06:57:15 PM »


Okay. I have been seeing some fancy PSAs and movesets before signing up for this site. And I notice that most or all of them have very cool specials (final smashes) that looks like it has been changed. So how do you alter one character's final smash? I tried to do it, but that didn't work out well.

Another question. I notice that some PSAs have 2 movesets in one character. For example. In a character's normal state, he/she will have the moves the creator gave that character. But when he/she get his/her final smash or taunts or whatever, he/she has a different or more powerful moveset. How do you make something like that? I really want to do that for my PSA I am creating
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ABloodyCanadian
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    « Reply #1 on: May 13, 2013, 08:15:59 PM »


    1). Depends on what you want the Final Smash to do. You need to be more specific.

    2). The use of certain Variables.
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    Staralicious (Gonzales)
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    « Reply #2 on: May 14, 2013, 03:27:35 PM »


    Thanks! That answered my second question. And for the final smash, I want it to be like Marth's final smash when he dashes towards the opponent and instantly kills him with a slash
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    Favorite Characters: Toad and Rosalina
    Favorite PSA/Model(s): Rosalina (Any PSA involving her), My own Gonzales PSA, Luma

    Upcoming releasing PSA: None (Lost files to PSA I was planning on posting)

    Ad #1: Got a PSA you want me to try? Or a recommendation? I will try any PSA a try. If you want me to test your PSA out, I can do that to, and give you my feedback. This is for those who want someone to test their PSA before it gets released. Just give me a message

    Ad #2: Gonzales takes Music requests, but please. No sound effects requests. LOL! Anything BRSTM related I could handle.

    ABloodyCanadian
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    « Reply #3 on: May 14, 2013, 04:02:48 PM »


    Based on that answer, you sound like you are familiar with Smash Attacks. For this, you'll need about 4, maybe 6 SubActions (4 Actions). 1 (or 2) for the start, one for the charge, one (or 2) if the attack misses, and 1 (or 2) for when the attack hits. I could go into more detail, but that would take too long. I have a tutorial about making Special Attacks. That should help you with what you're doing. Look for it in the A/A Tutorials.
    « Last Edit: May 14, 2013, 04:04:54 PM by A Bloody Canadian » Logged


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