Texture and model problem

Started by Mudkip97, August 24, 2013, 01:16:40 PM

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So I created 3 models of a cylinder, sphere and cone on 3DS Max and exported them to a DAE format. After that I exported them to a mdl0 format.

This is where the problem starts. Unlike other model like a block or stair these three model have no folders called "Textures". How am I suppose to add textures now?



Clicking and dragging them. However, if you're creating a new model, you have to UV map them and that's something I'm still learning on (aka I don't know how to UV map yet since official models already did them for me)

Quote from: BabyLuigiOnFire on August 24, 2013, 07:17:57 PM
Clicking and dragging them. However, if you're creating a new model, you have to UV map them and that's something I'm still learning on (aka I don't know how to UV map yet since official models already did them for me)
Clicking and dragging them where? Plus I made the cylinder and sphere out of the already made one out for me.

You click and drag a texture from your pictures and you release over your model....

Quote from: BabyLuigiOnFire on August 24, 2013, 07:28:30 PM
You click and drag a texture from your pictures and you release over your model....
How where do I click that?
Could you please explain me step by step?

Open up the directory where your desired pictures are stored, click on the image file of the texture and drag it to the 3d model in 3DS Max.

August 24, 2013, 08:17:50 PM #8 Last Edit: August 24, 2013, 10:51:03 PM by Mudkip97
Quote from: BabyLuigiOnFire on August 24, 2013, 07:28:30 PM
You click and drag a texture from your pictures and you release over your model....
I found a tutorial I think I'm covered.

Post Merge: August 24, 2013, 10:51:03 PM

Quote from: BabyLuigiOnFire on August 24, 2013, 08:15:20 PM
Open up the directory where your desired pictures are stored, click on the image file of the texture and drag it to the 3d model in 3DS Max.

I give up the tutorial is out dated and i can't seem to find the wright buttons. Could you do it for me I think it's easy probably for you.