How to Give Your BrawlEx Clones Their Own In-Game Names

Started by KingJigglypuff, June 02, 2014, 10:31:26 PM

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June 02, 2014, 10:31:26 PM Last Edit: October 28, 2014, 05:28:54 PM by KingOfDreamland
I haven't seen any tutorials for this, so I thought I should make one.

The following files are safe to edit:
-info.pac: Main Multiplayer in-game main file. File Size: 390 KB
-info_mg.pac: I believe this is for Tourney and Rotation Modes. File Size: 415 KB
-info_training.pac: Main Training Mode in-game file. File Size: 423 KB
-info_training_mg.pac: I'm not sure what this does. File Size: 448 KB
-info_boss_battle.pac: Main Boss Battles in-game file. File Size: 438 KB
-info_boss_battle_mg.pac: I'm not sure what this does. File Size: 463 KB

The following files are not safe to edit at this time:
-info_corps_mg.pac: Used for Break the Targets. Will crash for Wii users.
-info_homerun.pac: Used for Homerun Contest. Will crash for Dolphin users (but likely Wii users as well).
-info_homerun_mg.pac: Relates to info_homerun.pac. Will crash for Dolphin users (but likely Wii users as well).

The following files have unclear results for Wii users:
-info_corps.pac: Main Classic/All Star Mode in-game file. File Size: 491 KB. Feedback was unclear.

Now that we got the safe and unsafe files out of the way, let's get started.

Things Needed:
-BrawlBox v0.71
-Stock files from the info2 folder
-One or more Textures to use for your character's in-game name. For the sake of Tutorial, I'll be using a vBrawl Character's name.
Example Texture:

Step 1: Open your info_XX.pac with BrawlBox v0.71, and open MiscData[30]. After that, right-click, hover over Import, then select Texture. Find your Texture afterward.
Note: Your Texture must be named "MenSelchrChrNmS.X1" under the .png format with X being the Cosmetic slot your character uses. For example, if your character uses Cosmetic ID 125, then your texture would be named "MenSelchrChrNmS.1251.png"
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Step 2: Open up the AnmTexPat(NW4R) folder and scroll to InfFace_TopN__0 and select it. Now change the Frame Count to 1 number higher than your Texture. For example: If your texture is "MenSelchrChrNmS.1251.png", then you would change the Frame Count to 1261.
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Step 3: Open up InfFace_TopN__0, open Character_Name_Mat, then right click on Texture0 and click New Entry.
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Step 4: Scroll down until you see "NewTexture". Rename it to the name of the texture you imported, then change the Frame Index to the number that your Texture uses.
Example: MenSelchrChrNmS.1251's Frame Index would be 1251.
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Step 5: Scroll up to the info_X_en and change its Compression to ExtendedLZ77. Save afterward and test in-game.
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Notes:
-Pay attention to File Sizes.
-You must do this every time you add a name. But if your added names are lower than highest number added, then you can skip Step 2. Ex: If your highest Texture is 1251, then you can skip Step 2 for anything lower.
-After saving, you must use BrawlBox v0.71 to continue editing.
-Always make Backups before and after editing.
-If you already saved under the ExtendedLZ77 format, then you can skip Step 5 (aside from saving).
-These files go into your info2 folder.

I hope this thread will help users who were having troubles with getting in-game names working.

If you have any issues, then I will try to help.
I don't take requests.

My PSA Thread
[move][/move]

sweet
Quotes:
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Gonna try it when I have time.
Before someone attacks me:
No, I won't say/accept the term "American" to refer exclusively to people or things from the United States.
America is a continent and deal with it.
I'm an American, but not necessarily from the U.S.

So I don't need a .rel or any kind of CSSRoster editing? Didn't see any mention of that.

Quote from: colonelmcdoogle on August 20, 2014, 01:16:33 AM
So I don't need a .rel or any kind of CSSRoster editing? Didn't see any mention of that.
Why would you need to edit the CSS for in-game names?
I don't take requests.

My PSA Thread
[move][/move]

this never ended up working for me, but i probably messed up. everyone just had a blank name
Quotes:
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Quote from: SonicBrawler on August 20, 2014, 01:38:04 AM
this never ended up working for me, but i probably messed up. everyone just had a blank name
You must have messed up somewhere.
I don't take requests.

My PSA Thread
[move][/move]

October 28, 2014, 05:24:15 PM #7 Last Edit: October 28, 2014, 05:27:16 PM by AlePoke34
It dosen't work to me. I did all of the tutorial EXCEPT one thing. When creating the MenSelchrChrNmS.1171 was the last image in the list and moved it next to the other MenSelchrChrNmS

Result: The name of the clone as the same of the original.

I did some bad?

You need to follow every step of the tutorial.

Though would you mind showing a few screencaps? I might be able to see what you did wrong.
I don't take requests.

My PSA Thread
[move][/move]

Right now I can not, but when can I send you a picture.

P. S. 1: I followed the tutorial step by step, the only thing different I did was move the image.

P. S. 2: It's necessary to have the clone CSPs, BPs, etc... ?

Try re-doing it without moving anything.

CSPs, BPs, etc are completely different things.
I don't take requests.

My PSA Thread
[move][/move]

Another thing, if the ID of the character is 46, the Cosmetic's ID is 117 (As if I'm wrong), right?