[Solved] Is BrawlEx Compatible With Riivolution

Started by DozensofUniqueGeese, May 28, 2014, 04:28:06 PM

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May 28, 2014, 04:28:06 PM Last Edit: May 28, 2014, 05:18:06 PM by AquaGamingMinecraft
Hey guys whenever I attempt to install BrawlEx or a BrawlEx pack the Css icons are not there. Is BrawlEx compatible with riivolution or am I doing something wrong?

[move]Hello, I am Aqua. I am new to Brawl hacking and I already have made a few hacks. I have made a Final Destination stage. I hope to get better with these and learn many new things. I hope to soon make a CSP thread![/move]

Thanks!

[move]Hello, I am Aqua. I am new to Brawl hacking and I already have made a few hacks. I have made a Final Destination stage. I hope to get better with these and learn many new things. I hope to soon make a CSP thread![/move]

Your supposed to be able to use Riivolution with BrawlEx using the Brawl Minus xml.

I am semi-new to this where can I get the Brawl Minus xml?

[move]Hello, I am Aqua. I am new to Brawl hacking and I already have made a few hacks. I have made a Final Destination stage. I hope to get better with these and learn many new things. I hope to soon make a CSP thread![/move]


<wiidisc version="1">
<id game="RSB" />
<options>
<section name="Brawl Launcher">
<option name="Code Set" default="1">
<choice name="Minus3.3 Test">
<patch id="minus33test" />
<patch id="ocarina" />
</choice>
</option>
<option name="Hook" default="1">
<choice name="VI"><patch id="ocarinabase_vi" /></choice>
<choice name="KPAD"><patch id="ocarinabase_kpad" /></choice>
<choice name="Joypad"><patch id="ocarinabase_joypad" /></choice>
<choice name="GXDraw"><patch id="ocarinabase_gxdraw" /></choice>
<choice name="GXFlush"><patch id="ocarinabase_gxflush" /></choice>
<choice name="OSSleep"><patch id="ocarinabase_ossleep" /></choice>
<choice name="AxNextFrame"><patch id="ocarinabase_axnextframe" /></choice>
</option>
</section>
</options>
<patch id="minus33test">
<memory valuefile="/codes/RSBE01.gct" offset="0x00570000" />
</patch>
<patch id="ocarinabase_vi">
<memory ocarina="true" value="7CE33B783887003438A7003838C7004C" offset="0x000018A8" />
</patch>
<patch id="ocarinabase_kpad">
<memory ocarina="true" value="9A3F005E38AE0080389FFFFC7E0903A6" offset="0x000018A8" />
<memory ocarina="true" value="801D0060901E0060801D0064901E0064801D0068901E0068" offset="0x000018A8" />
</patch>
<patch id="ocarinabase_joypad">
<memory ocarina="true" value="3AB500013A73000C2C1500043B18000C" offset="0x000018A8" />
</patch>
<patch id="ocarinabase_gxdraw">
<memory ocarina="true" value="3CA0CC01380000613C80450098058000" offset="0x000018A8" />
</patch>
<patch id="ocarinabase_gxflush">
<memory ocarina="true" value="90010014800305FC2C00000041820008" offset="0x000018A8" />
</patch>
<patch id="ocarinabase_ossleep">
<memory ocarina="true" value="90A402E0806502E4908502E42C030000" offset="0x000018A8" />
</patch>
<patch id="ocarinabase_axnextframe">
<memory ocarina="true" value="3800000E7FE3FB78B005000038800080" offset="0x000018A8" />
</patch>
<patch id="ocarina">
<memory valuefile="/riivolution/codehandler.bin" offset="0x00001800" />
<memory offset="0x00001CDE" value="8057" />
<memory offset="0x00001CE2" value="0000" />
<memory offset="0x00001F5A" value="8057" />
<memory offset="0x00001F5E" value="0000" />
<memory offset="0x000042B8" value="60000000" />
<memory offset="0x003E9930" value="60000000" />
</patch>
</wiidisc>


Make that a xml and put everything where it should be for Gecko. So gct with File Patch Code in codes and everything else wherever it goes in pf. It should work but I'm not certain.