I need a fully functional file+a question

Started by ptoung, January 02, 2015, 04:36:44 PM

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I was wondering if someone could link me to all files but already opened as I have a mac I have found I cannot use code manager and thus cannot hack ssbb. I find this very frustrating and need all my files in shape automatically so I can just copy it to my SD card and simply just load the mods. All I really want to add are Shadow and espio. So if I can just have the SD card's only requirement to be to put it in the wii and load up the mods I would appreciate it for life as I have been wanting to hack for a while, but I just don't get how. Also, can you load 2 separate mods at once? :kdance:

I have a .gct you can use if you like:
http://1drv.ms/14i2aSl
And as for 2 separate mods at once, it depends. For PSAs, you can do one-slot PSAs(Though I don't know how), and for palette swaps, you can just rename them to the corresponding palettes:
00-Normal
01-Red
02-Green
03-Blue
04-Black
05-White
06-Purple

Other types of mods I don't know if you can load multiples at the same time.

Note: You can also use BrawlEx to duplicate characters/add palette swaps, and cBliss to add palette swaps.

I can't open GCT files. I can open .zip, .jar, .rar, and a couple others. All I really need is code manager that you can automatically load up on the homebrew channel

there are so many things wrong with what you just said

gct files arent ment to be opened. they hold all the codes. code manager is a PC program. it doesnt load up the homebrew channel.
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Quote from: ptoung on January 03, 2015, 08:04:22 PM
I can't open GCT files. I can open .zip, .jar, .rar, and a couple others. All I really need is code manager that you can automatically load up on the homebrew channel

You don't need to open it; it's a pre-made .gct file that you can rename(Since I'm a Riivolution and not a Gecko user, the .gct file name would be different); and all it does is just simply let hacks be loaded, while giving the unlimited camera zoom/rotation. So, if you don't require the fancy codes that do other things, and you only need a .gct in order to load the mods, then this can work for you.

There's also this where all you have to do is put the mods in the right folders and launch it on the Wii.

It tells you in there where everything needs to be, and how to name it.

I have tried that already  but It wouldn't work @Makarew.
and somehow now I can't get my homebrew channel back. When I transferred my data it didn't transfer the home-brew channel and now its not on my old wii either

January 04, 2015, 04:07:13 AM #7 Last Edit: January 04, 2015, 04:14:46 AM by TheGamerKidTy
Quote from: ptoung on January 03, 2015, 10:30:22 PM
-snip

I might be wrong, but I assume your trying to get the Homebrew channel on to your Wii U's Wii mode, seeing that you said "transferred"


If this is the case, than you should watch this video

If you are trying to install it on your Wii, then watch this


If your not trying to install the Homebrew channel... than I'm going to be honest that I have no idea what your talking about



Edit: Your using an SD card NOT an SDHC card.... right?

I got project m part edition to work so I think i'll be sticking to those types of mods as they load simply when being exploited to vault. Are there any other ones that work that way?