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Author Topic: How to fix unwanted tiling in vertex hack textures?  (Read 1093 times)
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wicherheist
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« on: March 08, 2015, 05:17:52 PM »


So, I made a vertex hack of Wario with Dr. Mario's assets and textures to make a sort of Dr. Wario. It looks amazing for the first vertex hack I've done, but some of the textures are so zoomed out that they are tiling, and I'm not sure how to fix it. In 3ds Max the textures are mapped perfectly, and they show up fine in BrawlBox, but in game, they look like this:


http://imgur.com/a/y8Fa5#0 (Three pictures)

I have no idea at all what I did wrong, and I don't really know what to try to fix it.

Any help would be appreciated! Thank you for your time.
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